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IMyRoomVoiceBehaviourMethods

Trait IMyRoomVoiceBehaviourMethods 

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pub trait IMyRoomVoiceBehaviourMethods: IMyRoomVoiceBehaviour {
    // Provided methods
    fn get_voice_situation(self) -> GameSound_WakeupVoiceSituation { ... }
    fn set_voice_situation(
        self,
        value: impl Into<GameSound_WakeupVoiceSituation>,
    ) { ... }
    fn get_level(self) -> RelianceData_Level { ... }
    fn get_pattern(self) -> GameSound_WakeupVoicePattern { ... }
    fn get_character(self) -> Character { ... }
    fn get_voice_id(self) -> Il2CppString { ... }
    fn get_event_name(self) -> Il2CppString { ... }
    fn set_event_name(self, value: impl Into<Il2CppString>) { ... }
    fn on_behaviour_play(
        self,
        playable: impl Into<Playable>,
        info: impl Into<FrameData>,
    ) { ... }
    fn on_behaviour_pause(
        self,
        playable: impl Into<Playable>,
        info: impl Into<FrameData>,
    ) { ... }
    fn ctor(self) { ... }
}

Provided Methods§

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fn get_voice_situation(self) -> GameSound_WakeupVoiceSituation

get_VoiceSituation() overload

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fn set_voice_situation(self, value: impl Into<GameSound_WakeupVoiceSituation>)

set_VoiceSituation(crate::app::gamesound::GameSound_WakeupVoiceSituation) overload

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fn get_level(self) -> RelianceData_Level

get_Level() overload

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fn get_pattern(self) -> GameSound_WakeupVoicePattern

get_Pattern() overload

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fn get_character(self) -> Character

get_Character() overload

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fn get_voice_id(self) -> Il2CppString

get_VoiceID() overload

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fn get_event_name(self) -> Il2CppString

get_EventName() overload

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fn set_event_name(self, value: impl Into<Il2CppString>)

set_EventName(::unity::Il2CppString) overload

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fn on_behaviour_play( self, playable: impl Into<Playable>, info: impl Into<FrameData>, )

OnBehaviourPlay(crate::unity_engine::playables::playable::Playable, crate::unity_engine::playables::framedata::FrameData) overload

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fn on_behaviour_pause( self, playable: impl Into<Playable>, info: impl Into<FrameData>, )

OnBehaviourPause(crate::unity_engine::playables::playable::Playable, crate::unity_engine::playables::framedata::FrameData) overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IMyRoomVoiceBehaviour> IMyRoomVoiceBehaviourMethods for __T

Available on crate feature app-myroomvoicebehaviour only.