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IProfileCardStampRootMethods

Trait IProfileCardStampRootMethods 

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pub trait IProfileCardStampRootMethods: IProfileCardStampRoot {
Show 40 methods // Provided methods fn start(self) { ... } fn reuse(self) { ... } fn set_stamp_count_current(self, count: impl Into<i32>) { ... } fn set_stamp_count_max(self, max: impl Into<i32>) { ... } fn set_stamp_image(self, stamp_data: impl Into<ProfileCardStampData>) { ... } fn get_stamp_object(self) -> GameObject { ... } fn set_stamp_object_active(self, actived: impl Into<bool>) { ... } fn get_stamp_position(self) -> Vector2 { ... } fn set_stamp_position(self, position: impl Into<Vector2>) { ... } fn reset_stamp_position(self) { ... } fn move_stamp( self, movement: impl Into<Vector2>, range: impl Into<Rect>, is_frame: impl Into<bool>, ) { ... } fn get_stamp_rotation(self) -> f32 { ... } fn reset_stamp_rotation(self) { ... } fn rotate_stamp(self, rotation: impl Into<f32>) { ... } fn get_stamp_scale(self) -> Vector2 { ... } fn reset_stamp_scale(self) { ... } fn set_stamp_scale( self, scaling: impl Into<Vector2>, min: impl Into<f32>, max: impl Into<f32>, ) { ... } fn scale_stamp( self, scaling: impl Into<Vector2>, min: impl Into<f32>, max: impl Into<f32>, ) { ... } fn scale_stamp_2( self, scaling: impl Into<f32>, min: impl Into<f32>, max: impl Into<f32>, ) { ... } fn add_stamp_scale( self, scaling: impl Into<f32>, min: impl Into<f32>, max: impl Into<f32>, ) { ... } fn save_transform(self) { ... } fn load_transform(self) { ... } fn get_stamp_rect(self) -> ProfileCardRoot_RectInfo { ... } fn get_icon_rect(self) -> ProfileCardRoot_RectInfo { ... } fn get_stamp_image_scale(self) -> Vector2 { ... } fn reset_stamp_image_scale(self) { ... } fn scale_stamp_image( self, scaling: impl Into<Vector2>, min: impl Into<f32>, max: impl Into<f32>, ) { ... } fn set_stamp_image_scale( self, scaling: impl Into<Vector2>, min: impl Into<f32>, max: impl Into<f32>, ) { ... } fn play_idle_stamp_animation(self) { ... } fn play_push_stamp_animation(self) { ... } fn play_catch_stamp_animation(self) { ... } fn play_hold_stamp_animation(self) { ... } fn play_delete_stamp_animation(self) { ... } fn play_effect_animation(self) { ... } fn set_key_help_active(self, actived: impl Into<bool>) { ... } fn open_key_help_window(self) { ... } fn close_key_help_window(self) { ... } fn set_stamp_frame_active(self, is_active: impl Into<bool>) { ... } fn set_stamp_frame_color(self, is_enable: impl Into<bool>) { ... } fn ctor(self) { ... }
}

Provided Methods§

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fn start(self)

Start() overload

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fn reuse(self)

Reuse() overload

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fn set_stamp_count_current(self, count: impl Into<i32>)

SetStampCountCurrent(i32) overload

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fn set_stamp_count_max(self, max: impl Into<i32>)

SetStampCountMax(i32) overload

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fn set_stamp_image(self, stamp_data: impl Into<ProfileCardStampData>)

SetStampImage(crate::app::profilecardstampdata::ProfileCardStampData) overload

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fn get_stamp_object(self) -> GameObject

GetStampObject() overload

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fn set_stamp_object_active(self, actived: impl Into<bool>)

SetStampObjectActive(bool) overload

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fn get_stamp_position(self) -> Vector2

GetStampPosition() overload

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fn set_stamp_position(self, position: impl Into<Vector2>)

SetStampPosition(crate::unity_engine::vector2::Vector2) overload

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fn reset_stamp_position(self)

ResetStampPosition() overload

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fn move_stamp( self, movement: impl Into<Vector2>, range: impl Into<Rect>, is_frame: impl Into<bool>, )

MoveStamp(crate::unity_engine::vector2::Vector2, crate::unity_engine::rect::Rect, bool) overload

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fn get_stamp_rotation(self) -> f32

GetStampRotation() overload

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fn reset_stamp_rotation(self)

ResetStampRotation() overload

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fn rotate_stamp(self, rotation: impl Into<f32>)

RotateStamp(f32) overload

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fn get_stamp_scale(self) -> Vector2

GetStampScale() overload

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fn reset_stamp_scale(self)

ResetStampScale() overload

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fn set_stamp_scale( self, scaling: impl Into<Vector2>, min: impl Into<f32>, max: impl Into<f32>, )

SetStampScale(crate::unity_engine::vector2::Vector2, f32, f32) overload

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fn scale_stamp( self, scaling: impl Into<Vector2>, min: impl Into<f32>, max: impl Into<f32>, )

ScaleStamp(crate::unity_engine::vector2::Vector2, f32, f32) overload

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fn scale_stamp_2( self, scaling: impl Into<f32>, min: impl Into<f32>, max: impl Into<f32>, )

ScaleStamp(f32, f32, f32) overload

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fn add_stamp_scale( self, scaling: impl Into<f32>, min: impl Into<f32>, max: impl Into<f32>, )

AddStampScale(f32, f32, f32) overload

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fn save_transform(self)

SaveTransform() overload

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fn load_transform(self)

LoadTransform() overload

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fn get_stamp_rect(self) -> ProfileCardRoot_RectInfo

GetStampRect() overload

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fn get_icon_rect(self) -> ProfileCardRoot_RectInfo

GetIconRect() overload

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fn get_stamp_image_scale(self) -> Vector2

GetStampImageScale() overload

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fn reset_stamp_image_scale(self)

ResetStampImageScale() overload

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fn scale_stamp_image( self, scaling: impl Into<Vector2>, min: impl Into<f32>, max: impl Into<f32>, )

ScaleStampImage(crate::unity_engine::vector2::Vector2, f32, f32) overload

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fn set_stamp_image_scale( self, scaling: impl Into<Vector2>, min: impl Into<f32>, max: impl Into<f32>, )

SetStampImageScale(crate::unity_engine::vector2::Vector2, f32, f32) overload

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fn play_idle_stamp_animation(self)

PlayIdleStampAnimation() overload

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fn play_push_stamp_animation(self)

PlayPushStampAnimation() overload

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fn play_catch_stamp_animation(self)

PlayCatchStampAnimation() overload

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fn play_hold_stamp_animation(self)

PlayHoldStampAnimation() overload

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fn play_delete_stamp_animation(self)

PlayDeleteStampAnimation() overload

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fn play_effect_animation(self)

PlayEffectAnimation() overload

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fn set_key_help_active(self, actived: impl Into<bool>)

SetKeyHelpActive(bool) overload

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fn open_key_help_window(self)

OpenKeyHelpWindow() overload

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fn close_key_help_window(self)

CloseKeyHelpWindow() overload

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fn set_stamp_frame_active(self, is_active: impl Into<bool>)

SetStampFrameActive(bool) overload

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fn set_stamp_frame_color(self, is_enable: impl Into<bool>)

SetStampFrameColor(bool) overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IProfileCardStampRoot> IProfileCardStampRootMethods for __T

Available on crate feature app-profilecardstamproot only.