pub trait IProfileCardStampRoot: IMonoBehaviour {
Show 52 methods
// Provided methods
fn m_stamp_count_caption(self) -> TextMeshProUGUI { ... }
fn set_m_stamp_count_caption(self, value: TextMeshProUGUI) { ... }
fn m_stamp_count_text(self) -> TextMeshProUGUI { ... }
fn set_m_stamp_count_text(self, value: TextMeshProUGUI) { ... }
fn m_stamp_object(self) -> GameObject { ... }
fn set_m_stamp_object(self, value: GameObject) { ... }
fn m_stamp_rect_transform(self) -> RectTransform { ... }
fn set_m_stamp_rect_transform(self, value: RectTransform) { ... }
fn m_stamp_animator(self) -> Animator { ... }
fn set_m_stamp_animator(self, value: Animator) { ... }
fn m_stamp_group_rect_transform(self) -> RectTransform { ... }
fn set_m_stamp_group_rect_transform(self, value: RectTransform) { ... }
fn m_stamp_image(self) -> Image { ... }
fn set_m_stamp_image(self, value: Image) { ... }
fn m_stamp_image_rect_transform(self) -> RectTransform { ... }
fn set_m_stamp_image_rect_transform(self, value: RectTransform) { ... }
fn m_stamp_icon_rect_transform(self) -> RectTransform { ... }
fn set_m_stamp_icon_rect_transform(self, value: RectTransform) { ... }
fn m_frame_object(self) -> GameObject { ... }
fn set_m_frame_object(self, value: GameObject) { ... }
fn m_frame_image(self) -> Image { ... }
fn set_m_frame_image(self, value: Image) { ... }
fn m_stamp_effect_rect_transform(self) -> RectTransform { ... }
fn set_m_stamp_effect_rect_transform(self, value: RectTransform) { ... }
fn m_stamp_effect_animator(self) -> Animator { ... }
fn set_m_stamp_effect_animator(self, value: Animator) { ... }
fn m_stamp_key_help_object(self) -> GameObject { ... }
fn set_m_stamp_key_help_object(self, value: GameObject) { ... }
fn m_stamp_key_help_animator(self) -> Animator { ... }
fn set_m_stamp_key_help_animator(self, value: Animator) { ... }
fn m_frame_color_enable(self) -> Color { ... }
fn set_m_frame_color_enable(self, value: Color) { ... }
fn m_frame_color_disable(self) -> Color { ... }
fn set_m_frame_color_disable(self, value: Color) { ... }
fn m_stamp_count_current(self) -> i32 { ... }
fn set_m_stamp_count_current(self, value: i32) { ... }
fn m_stamp_count_max(self) -> i32 { ... }
fn set_m_stamp_count_max(self, value: i32) { ... }
fn m_initial_stamp_position(self) -> Vector2 { ... }
fn set_m_initial_stamp_position(self, value: Vector2) { ... }
fn m_initial_stamp_size(self) -> Vector2 { ... }
fn set_m_initial_stamp_size(self, value: Vector2) { ... }
fn m_stamp_scale(self) -> Vector2 { ... }
fn set_m_stamp_scale(self, value: Vector2) { ... }
fn m_is_started(self) -> bool { ... }
fn set_m_is_started(self, value: bool) { ... }
fn m_record_rot_z(self) -> f32 { ... }
fn set_m_record_rot_z(self, value: f32) { ... }
fn m_record_scale(self) -> Vector2 { ... }
fn set_m_record_scale(self, value: Vector2) { ... }
fn m_record_image_scale(self) -> Vector2 { ... }
fn set_m_record_image_scale(self, value: Vector2) { ... }
}Provided Methods§
fn m_stamp_count_caption(self) -> TextMeshProUGUI
fn set_m_stamp_count_caption(self, value: TextMeshProUGUI)
fn m_stamp_count_text(self) -> TextMeshProUGUI
fn set_m_stamp_count_text(self, value: TextMeshProUGUI)
fn m_stamp_object(self) -> GameObject
fn set_m_stamp_object(self, value: GameObject)
fn m_stamp_rect_transform(self) -> RectTransform
fn set_m_stamp_rect_transform(self, value: RectTransform)
fn m_stamp_animator(self) -> Animator
fn set_m_stamp_animator(self, value: Animator)
fn m_stamp_group_rect_transform(self) -> RectTransform
fn set_m_stamp_group_rect_transform(self, value: RectTransform)
fn m_stamp_image(self) -> Image
fn set_m_stamp_image(self, value: Image)
fn m_stamp_image_rect_transform(self) -> RectTransform
fn set_m_stamp_image_rect_transform(self, value: RectTransform)
fn m_stamp_icon_rect_transform(self) -> RectTransform
fn set_m_stamp_icon_rect_transform(self, value: RectTransform)
fn m_frame_object(self) -> GameObject
fn set_m_frame_object(self, value: GameObject)
fn m_frame_image(self) -> Image
fn set_m_frame_image(self, value: Image)
fn m_stamp_effect_rect_transform(self) -> RectTransform
fn set_m_stamp_effect_rect_transform(self, value: RectTransform)
fn m_stamp_effect_animator(self) -> Animator
fn set_m_stamp_effect_animator(self, value: Animator)
fn m_stamp_key_help_object(self) -> GameObject
fn set_m_stamp_key_help_object(self, value: GameObject)
fn m_stamp_key_help_animator(self) -> Animator
fn set_m_stamp_key_help_animator(self, value: Animator)
fn m_frame_color_enable(self) -> Color
fn set_m_frame_color_enable(self, value: Color)
fn m_frame_color_disable(self) -> Color
fn set_m_frame_color_disable(self, value: Color)
fn m_stamp_count_current(self) -> i32
fn set_m_stamp_count_current(self, value: i32)
fn m_stamp_count_max(self) -> i32
fn set_m_stamp_count_max(self, value: i32)
fn m_initial_stamp_position(self) -> Vector2
fn set_m_initial_stamp_position(self, value: Vector2)
fn m_initial_stamp_size(self) -> Vector2
fn set_m_initial_stamp_size(self, value: Vector2)
fn m_stamp_scale(self) -> Vector2
fn set_m_stamp_scale(self, value: Vector2)
fn m_is_started(self) -> bool
fn set_m_is_started(self, value: bool)
fn m_record_rot_z(self) -> f32
fn set_m_record_rot_z(self, value: f32)
fn m_record_scale(self) -> Vector2
fn set_m_record_scale(self, value: Vector2)
fn m_record_image_scale(self) -> Vector2
fn set_m_record_image_scale(self, value: Vector2)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.