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IProfileCardStampRoot

Trait IProfileCardStampRoot 

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pub trait IProfileCardStampRoot: IMonoBehaviour {
Show 52 methods // Provided methods fn m_stamp_count_caption(self) -> TextMeshProUGUI { ... } fn set_m_stamp_count_caption(self, value: TextMeshProUGUI) { ... } fn m_stamp_count_text(self) -> TextMeshProUGUI { ... } fn set_m_stamp_count_text(self, value: TextMeshProUGUI) { ... } fn m_stamp_object(self) -> GameObject { ... } fn set_m_stamp_object(self, value: GameObject) { ... } fn m_stamp_rect_transform(self) -> RectTransform { ... } fn set_m_stamp_rect_transform(self, value: RectTransform) { ... } fn m_stamp_animator(self) -> Animator { ... } fn set_m_stamp_animator(self, value: Animator) { ... } fn m_stamp_group_rect_transform(self) -> RectTransform { ... } fn set_m_stamp_group_rect_transform(self, value: RectTransform) { ... } fn m_stamp_image(self) -> Image { ... } fn set_m_stamp_image(self, value: Image) { ... } fn m_stamp_image_rect_transform(self) -> RectTransform { ... } fn set_m_stamp_image_rect_transform(self, value: RectTransform) { ... } fn m_stamp_icon_rect_transform(self) -> RectTransform { ... } fn set_m_stamp_icon_rect_transform(self, value: RectTransform) { ... } fn m_frame_object(self) -> GameObject { ... } fn set_m_frame_object(self, value: GameObject) { ... } fn m_frame_image(self) -> Image { ... } fn set_m_frame_image(self, value: Image) { ... } fn m_stamp_effect_rect_transform(self) -> RectTransform { ... } fn set_m_stamp_effect_rect_transform(self, value: RectTransform) { ... } fn m_stamp_effect_animator(self) -> Animator { ... } fn set_m_stamp_effect_animator(self, value: Animator) { ... } fn m_stamp_key_help_object(self) -> GameObject { ... } fn set_m_stamp_key_help_object(self, value: GameObject) { ... } fn m_stamp_key_help_animator(self) -> Animator { ... } fn set_m_stamp_key_help_animator(self, value: Animator) { ... } fn m_frame_color_enable(self) -> Color { ... } fn set_m_frame_color_enable(self, value: Color) { ... } fn m_frame_color_disable(self) -> Color { ... } fn set_m_frame_color_disable(self, value: Color) { ... } fn m_stamp_count_current(self) -> i32 { ... } fn set_m_stamp_count_current(self, value: i32) { ... } fn m_stamp_count_max(self) -> i32 { ... } fn set_m_stamp_count_max(self, value: i32) { ... } fn m_initial_stamp_position(self) -> Vector2 { ... } fn set_m_initial_stamp_position(self, value: Vector2) { ... } fn m_initial_stamp_size(self) -> Vector2 { ... } fn set_m_initial_stamp_size(self, value: Vector2) { ... } fn m_stamp_scale(self) -> Vector2 { ... } fn set_m_stamp_scale(self, value: Vector2) { ... } fn m_is_started(self) -> bool { ... } fn set_m_is_started(self, value: bool) { ... } fn m_record_rot_z(self) -> f32 { ... } fn set_m_record_rot_z(self, value: f32) { ... } fn m_record_scale(self) -> Vector2 { ... } fn set_m_record_scale(self, value: Vector2) { ... } fn m_record_image_scale(self) -> Vector2 { ... } fn set_m_record_image_scale(self, value: Vector2) { ... }
}

Provided Methods§

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fn m_stamp_count_caption(self) -> TextMeshProUGUI

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fn set_m_stamp_count_caption(self, value: TextMeshProUGUI)

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fn m_stamp_count_text(self) -> TextMeshProUGUI

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fn set_m_stamp_count_text(self, value: TextMeshProUGUI)

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fn m_stamp_object(self) -> GameObject

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fn set_m_stamp_object(self, value: GameObject)

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fn m_stamp_rect_transform(self) -> RectTransform

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fn set_m_stamp_rect_transform(self, value: RectTransform)

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fn m_stamp_animator(self) -> Animator

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fn set_m_stamp_animator(self, value: Animator)

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fn m_stamp_group_rect_transform(self) -> RectTransform

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fn set_m_stamp_group_rect_transform(self, value: RectTransform)

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fn m_stamp_image(self) -> Image

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fn set_m_stamp_image(self, value: Image)

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fn m_stamp_image_rect_transform(self) -> RectTransform

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fn set_m_stamp_image_rect_transform(self, value: RectTransform)

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fn m_stamp_icon_rect_transform(self) -> RectTransform

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fn set_m_stamp_icon_rect_transform(self, value: RectTransform)

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fn m_frame_object(self) -> GameObject

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fn set_m_frame_object(self, value: GameObject)

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fn m_frame_image(self) -> Image

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fn set_m_frame_image(self, value: Image)

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fn m_stamp_effect_rect_transform(self) -> RectTransform

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fn set_m_stamp_effect_rect_transform(self, value: RectTransform)

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fn m_stamp_effect_animator(self) -> Animator

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fn set_m_stamp_effect_animator(self, value: Animator)

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fn m_stamp_key_help_object(self) -> GameObject

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fn set_m_stamp_key_help_object(self, value: GameObject)

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fn m_stamp_key_help_animator(self) -> Animator

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fn set_m_stamp_key_help_animator(self, value: Animator)

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fn m_frame_color_enable(self) -> Color

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fn set_m_frame_color_enable(self, value: Color)

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fn m_frame_color_disable(self) -> Color

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fn set_m_frame_color_disable(self, value: Color)

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fn m_stamp_count_current(self) -> i32

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fn set_m_stamp_count_current(self, value: i32)

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fn m_stamp_count_max(self) -> i32

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fn set_m_stamp_count_max(self, value: i32)

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fn m_initial_stamp_position(self) -> Vector2

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fn set_m_initial_stamp_position(self, value: Vector2)

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fn m_initial_stamp_size(self) -> Vector2

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fn set_m_initial_stamp_size(self, value: Vector2)

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fn m_stamp_scale(self) -> Vector2

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fn set_m_stamp_scale(self, value: Vector2)

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fn m_is_started(self) -> bool

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fn set_m_is_started(self, value: bool)

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fn m_record_rot_z(self) -> f32

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fn set_m_record_rot_z(self, value: f32)

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fn m_record_scale(self) -> Vector2

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fn set_m_record_scale(self, value: Vector2)

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fn m_record_image_scale(self) -> Vector2

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fn set_m_record_image_scale(self, value: Vector2)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§