Skip to main content

IRefineGodWeaponParamMenuItemContent

Trait IRefineGodWeaponParamMenuItemContent 

Source
pub trait IRefineGodWeaponParamMenuItemContent: IBasicMenuItemContent {
Show 28 methods // Provided methods fn m_param_name_text(self) -> TextMeshProUGUI { ... } fn set_m_param_name_text(self, value: TextMeshProUGUI) { ... } fn m_nothing_name_text(self) -> TextMeshProUGUI { ... } fn set_m_nothing_name_text(self, value: TextMeshProUGUI) { ... } fn m_level_parent_object(self) -> GameObject { ... } fn set_m_level_parent_object(self, value: GameObject) { ... } fn m_level_before_caption_text(self) -> TextMeshProUGUI { ... } fn set_m_level_before_caption_text(self, value: TextMeshProUGUI) { ... } fn m_level_before_value_text(self) -> TextMeshProUGUI { ... } fn set_m_level_before_value_text(self, value: TextMeshProUGUI) { ... } fn m_level_arrow_text(self) -> TextMeshProUGUI { ... } fn set_m_level_arrow_text(self, value: TextMeshProUGUI) { ... } fn m_level_after_caption_text(self) -> TextMeshProUGUI { ... } fn set_m_level_after_caption_text(self, value: TextMeshProUGUI) { ... } fn m_level_after_value_text(self) -> TextMeshProUGUI { ... } fn set_m_level_after_value_text(self, value: TextMeshProUGUI) { ... } fn m_params_parent_object(self) -> GameObject { ... } fn set_m_params_parent_object(self, value: GameObject) { ... } fn m_build_up_value_caption_text(self) -> TextMeshProUGUI { ... } fn set_m_build_up_value_caption_text(self, value: TextMeshProUGUI) { ... } fn m_build_up_value_text(self) -> TextMeshProUGUI { ... } fn set_m_build_up_value_text(self, value: TextMeshProUGUI) { ... } fn m_material_icon(self) -> Image { ... } fn set_m_material_icon(self, value: Image) { ... } fn m_material_name_text(self) -> TextMeshProUGUI { ... } fn set_m_material_name_text(self, value: TextMeshProUGUI) { ... } fn m_material_value_text(self) -> TextMeshProUGUI { ... } fn set_m_material_value_text(self, value: TextMeshProUGUI) { ... }
}

Provided Methods§

Source

fn m_param_name_text(self) -> TextMeshProUGUI

Source

fn set_m_param_name_text(self, value: TextMeshProUGUI)

Source

fn m_nothing_name_text(self) -> TextMeshProUGUI

Source

fn set_m_nothing_name_text(self, value: TextMeshProUGUI)

Source

fn m_level_parent_object(self) -> GameObject

Source

fn set_m_level_parent_object(self, value: GameObject)

Source

fn m_level_before_caption_text(self) -> TextMeshProUGUI

Source

fn set_m_level_before_caption_text(self, value: TextMeshProUGUI)

Source

fn m_level_before_value_text(self) -> TextMeshProUGUI

Source

fn set_m_level_before_value_text(self, value: TextMeshProUGUI)

Source

fn m_level_arrow_text(self) -> TextMeshProUGUI

Source

fn set_m_level_arrow_text(self, value: TextMeshProUGUI)

Source

fn m_level_after_caption_text(self) -> TextMeshProUGUI

Source

fn set_m_level_after_caption_text(self, value: TextMeshProUGUI)

Source

fn m_level_after_value_text(self) -> TextMeshProUGUI

Source

fn set_m_level_after_value_text(self, value: TextMeshProUGUI)

Source

fn m_params_parent_object(self) -> GameObject

Source

fn set_m_params_parent_object(self, value: GameObject)

Source

fn m_build_up_value_caption_text(self) -> TextMeshProUGUI

Source

fn set_m_build_up_value_caption_text(self, value: TextMeshProUGUI)

Source

fn m_build_up_value_text(self) -> TextMeshProUGUI

Source

fn set_m_build_up_value_text(self, value: TextMeshProUGUI)

Source

fn m_material_icon(self) -> Image

Source

fn set_m_material_icon(self, value: Image)

Source

fn m_material_name_text(self) -> TextMeshProUGUI

Source

fn set_m_material_name_text(self, value: TextMeshProUGUI)

Source

fn m_material_value_text(self) -> TextMeshProUGUI

Source

fn set_m_material_value_text(self, value: TextMeshProUGUI)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§