pub trait IRefineShopRefineBaseRoot: IMonoBehaviour {
Show 28 methods
// Provided methods
fn m_refine_shop_refine_base_menu_object(self) -> GameObject { ... }
fn set_m_refine_shop_refine_base_menu_object(self, value: GameObject) { ... }
fn m_weapon_model_object(self) -> GameObject { ... }
fn set_m_weapon_model_object(self, value: GameObject) { ... }
fn m_item_detail_info_window_object(self) -> GameObject { ... }
fn set_m_item_detail_info_window_object(self, value: GameObject) { ... }
fn m_weapon_rot_wait_time(self) -> f32 { ... }
fn set_m_weapon_rot_wait_time(self, value: f32) { ... }
fn m_weapon_rot_speed_auto(self) -> f32 { ... }
fn set_m_weapon_rot_speed_auto(self, value: f32) { ... }
fn m_weapon_rot_speed_max(self) -> f32 { ... }
fn set_m_weapon_rot_speed_max(self, value: f32) { ... }
fn m_weapon_rot_stick_sense(self) -> f32 { ... }
fn set_m_weapon_rot_stick_sense(self, value: f32) { ... }
fn m_weapon_rot_wait_time_count(self) -> f32 { ... }
fn set_m_weapon_rot_wait_time_count(self, value: f32) { ... }
fn m_return_event_handler(
self,
) -> RefineShopRefineBaseRoot_ReturnEventHandler { ... }
fn set_m_return_event_handler(
self,
value: RefineShopRefineBaseRoot_ReturnEventHandler,
) { ... }
fn m_refine_shop_refine_base_menu(self) -> RefineShopRefineBaseMenu { ... }
fn set_m_refine_shop_refine_base_menu(self, value: RefineShopRefineBaseMenu) { ... }
fn m_item_menu_detail_setter(self) -> ItemMenuDetailSetter { ... }
fn set_m_item_menu_detail_setter(self, value: ItemMenuDetailSetter) { ... }
fn m_shop_weapon_model_renderer(self) -> ShopWeaponModelRenderer { ... }
fn set_m_shop_weapon_model_renderer(self, value: ShopWeaponModelRenderer) { ... }
fn m_unit(self) -> Unit { ... }
fn set_m_unit(self, value: Unit) { ... }
fn m_owner_item_index(self) -> i32 { ... }
fn set_m_owner_item_index(self, value: i32) { ... }
}Provided Methods§
fn m_weapon_model_object(self) -> GameObject
fn set_m_weapon_model_object(self, value: GameObject)
fn m_item_detail_info_window_object(self) -> GameObject
fn set_m_item_detail_info_window_object(self, value: GameObject)
fn m_weapon_rot_wait_time(self) -> f32
fn set_m_weapon_rot_wait_time(self, value: f32)
fn m_weapon_rot_speed_auto(self) -> f32
fn set_m_weapon_rot_speed_auto(self, value: f32)
fn m_weapon_rot_speed_max(self) -> f32
fn set_m_weapon_rot_speed_max(self, value: f32)
fn m_weapon_rot_stick_sense(self) -> f32
fn set_m_weapon_rot_stick_sense(self, value: f32)
fn m_weapon_rot_wait_time_count(self) -> f32
fn set_m_weapon_rot_wait_time_count(self, value: f32)
fn m_return_event_handler(self) -> RefineShopRefineBaseRoot_ReturnEventHandler
fn set_m_return_event_handler( self, value: RefineShopRefineBaseRoot_ReturnEventHandler, )
fn m_shop_weapon_model_renderer(self) -> ShopWeaponModelRenderer
fn set_m_shop_weapon_model_renderer(self, value: ShopWeaponModelRenderer)
fn m_unit(self) -> Unit
fn set_m_unit(self, value: Unit)
fn m_owner_item_index(self) -> i32
fn set_m_owner_item_index(self, value: i32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.