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IRefineShopRefineBaseRoot

Trait IRefineShopRefineBaseRoot 

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pub trait IRefineShopRefineBaseRoot: IMonoBehaviour {
Show 28 methods // Provided methods fn m_refine_shop_refine_base_menu_object(self) -> GameObject { ... } fn set_m_refine_shop_refine_base_menu_object(self, value: GameObject) { ... } fn m_weapon_model_object(self) -> GameObject { ... } fn set_m_weapon_model_object(self, value: GameObject) { ... } fn m_item_detail_info_window_object(self) -> GameObject { ... } fn set_m_item_detail_info_window_object(self, value: GameObject) { ... } fn m_weapon_rot_wait_time(self) -> f32 { ... } fn set_m_weapon_rot_wait_time(self, value: f32) { ... } fn m_weapon_rot_speed_auto(self) -> f32 { ... } fn set_m_weapon_rot_speed_auto(self, value: f32) { ... } fn m_weapon_rot_speed_max(self) -> f32 { ... } fn set_m_weapon_rot_speed_max(self, value: f32) { ... } fn m_weapon_rot_stick_sense(self) -> f32 { ... } fn set_m_weapon_rot_stick_sense(self, value: f32) { ... } fn m_weapon_rot_wait_time_count(self) -> f32 { ... } fn set_m_weapon_rot_wait_time_count(self, value: f32) { ... } fn m_return_event_handler( self, ) -> RefineShopRefineBaseRoot_ReturnEventHandler { ... } fn set_m_return_event_handler( self, value: RefineShopRefineBaseRoot_ReturnEventHandler, ) { ... } fn m_refine_shop_refine_base_menu(self) -> RefineShopRefineBaseMenu { ... } fn set_m_refine_shop_refine_base_menu(self, value: RefineShopRefineBaseMenu) { ... } fn m_item_menu_detail_setter(self) -> ItemMenuDetailSetter { ... } fn set_m_item_menu_detail_setter(self, value: ItemMenuDetailSetter) { ... } fn m_shop_weapon_model_renderer(self) -> ShopWeaponModelRenderer { ... } fn set_m_shop_weapon_model_renderer(self, value: ShopWeaponModelRenderer) { ... } fn m_unit(self) -> Unit { ... } fn set_m_unit(self, value: Unit) { ... } fn m_owner_item_index(self) -> i32 { ... } fn set_m_owner_item_index(self, value: i32) { ... }
}

Provided Methods§

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fn m_refine_shop_refine_base_menu_object(self) -> GameObject

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fn set_m_refine_shop_refine_base_menu_object(self, value: GameObject)

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fn m_weapon_model_object(self) -> GameObject

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fn set_m_weapon_model_object(self, value: GameObject)

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fn m_item_detail_info_window_object(self) -> GameObject

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fn set_m_item_detail_info_window_object(self, value: GameObject)

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fn m_weapon_rot_wait_time(self) -> f32

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fn set_m_weapon_rot_wait_time(self, value: f32)

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fn m_weapon_rot_speed_auto(self) -> f32

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fn set_m_weapon_rot_speed_auto(self, value: f32)

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fn m_weapon_rot_speed_max(self) -> f32

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fn set_m_weapon_rot_speed_max(self, value: f32)

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fn m_weapon_rot_stick_sense(self) -> f32

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fn set_m_weapon_rot_stick_sense(self, value: f32)

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fn m_weapon_rot_wait_time_count(self) -> f32

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fn set_m_weapon_rot_wait_time_count(self, value: f32)

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fn m_return_event_handler(self) -> RefineShopRefineBaseRoot_ReturnEventHandler

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fn set_m_return_event_handler( self, value: RefineShopRefineBaseRoot_ReturnEventHandler, )

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fn m_refine_shop_refine_base_menu(self) -> RefineShopRefineBaseMenu

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fn set_m_refine_shop_refine_base_menu(self, value: RefineShopRefineBaseMenu)

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fn m_item_menu_detail_setter(self) -> ItemMenuDetailSetter

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fn set_m_item_menu_detail_setter(self, value: ItemMenuDetailSetter)

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fn m_shop_weapon_model_renderer(self) -> ShopWeaponModelRenderer

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fn set_m_shop_weapon_model_renderer(self, value: ShopWeaponModelRenderer)

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fn m_unit(self) -> Unit

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fn set_m_unit(self, value: Unit)

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fn m_owner_item_index(self) -> i32

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fn set_m_owner_item_index(self, value: i32)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§