pub trait IRefreshDemoSequence: IProcInst {
Show 16 methods
// Provided methods
fn m_refresh_area(self) -> RefreshDemoSequence_RefreshArea { ... }
fn set_m_refresh_area(self, value: RefreshDemoSequence_RefreshArea) { ... }
fn m_select_unit_list(self) -> List_1<Unit> { ... }
fn set_m_select_unit_list(self, value: List_1<Unit>) { ... }
fn m_area_object(self) -> GameObject { ... }
fn set_m_area_object(self, value: GameObject) { ... }
fn m_loading_count(self) -> i32 { ... }
fn set_m_loading_count(self, value: i32) { ... }
fn m_main_camera(self) -> GameObject { ... }
fn set_m_main_camera(self, value: GameObject) { ... }
fn m_demo_camera_handle(self) -> ResourceHandle_2 { ... }
fn set_m_demo_camera_handle(self, value: ResourceHandle_2) { ... }
fn m_demo_camera(self) -> GameObject { ... }
fn set_m_demo_camera(self, value: GameObject) { ... }
fn m_reliance_pop_up(self) -> ReliancePopUpController { ... }
fn set_m_reliance_pop_up(self, value: ReliancePopUpController) { ... }
}Provided Methods§
fn m_refresh_area(self) -> RefreshDemoSequence_RefreshArea
fn set_m_refresh_area(self, value: RefreshDemoSequence_RefreshArea)
fn m_select_unit_list(self) -> List_1<Unit>
fn set_m_select_unit_list(self, value: List_1<Unit>)
fn m_area_object(self) -> GameObject
fn set_m_area_object(self, value: GameObject)
fn m_loading_count(self) -> i32
fn set_m_loading_count(self, value: i32)
fn m_main_camera(self) -> GameObject
fn set_m_main_camera(self, value: GameObject)
fn m_demo_camera_handle(self) -> ResourceHandle_2
fn set_m_demo_camera_handle(self, value: ResourceHandle_2)
fn m_demo_camera(self) -> GameObject
fn set_m_demo_camera(self, value: GameObject)
fn m_reliance_pop_up(self) -> ReliancePopUpController
fn set_m_reliance_pop_up(self, value: ReliancePopUpController)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.