pub trait IRelayDataMethods: IRelayData {
Show 27 methods
// Provided methods
fn get_cid(self) -> Il2CppString { ... }
fn set_cid(self, value: impl Into<Il2CppString>) { ... }
fn get_difficulty(self) -> Difficulty { ... }
fn set_difficulty(self, value: impl Into<Difficulty>) { ... }
fn get_max_turn(self) -> i32 { ... }
fn set_max_turn(self, value: impl Into<i32>) { ... }
fn get_max_unit(self) -> i32 { ... }
fn set_max_unit(self, value: impl Into<i32>) { ... }
fn get_new_turn(self) -> i32 { ... }
fn set_new_turn(self, value: impl Into<i32>) { ... }
fn get_take_over_turn(self) -> i32 { ... }
fn set_take_over_turn(self, value: impl Into<i32>) { ... }
fn get_take_over_unit(self) -> i32 { ... }
fn set_take_over_unit(self, value: impl Into<i32>) { ... }
fn get_completion_award_main(self) -> Il2CppString { ... }
fn set_completion_award_main(self, value: impl Into<Il2CppString>) { ... }
fn get_completion_award_sub(self) -> Il2CppString { ... }
fn set_completion_award_sub(self, value: impl Into<Il2CppString>) { ... }
fn get_game_over_award(self) -> Il2CppString { ... }
fn set_game_over_award(self, value: impl Into<Il2CppString>) { ... }
fn get_unlock_cid(self) -> Il2CppString { ... }
fn set_unlock_cid(self, value: impl Into<Il2CppString>) { ... }
fn get_debug_name(self) -> Il2CppString { ... }
fn get_completion_awards_for_show(
self,
results: impl Into<List_1<ItemData>>,
) -> List_1<ItemData> { ... }
fn calc_completion_awards(
self,
random: impl Into<Random_2>,
) -> RelayCompletionAwardData_CalcResult { ... }
fn can_select(self) -> bool { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_cid(self) -> Il2CppString
fn get_cid(self) -> Il2CppString
get_Cid() overload
Sourcefn set_cid(self, value: impl Into<Il2CppString>)
fn set_cid(self, value: impl Into<Il2CppString>)
set_Cid(::unity::Il2CppString) overload
Sourcefn get_difficulty(self) -> Difficulty
fn get_difficulty(self) -> Difficulty
get_Difficulty() overload
Sourcefn set_difficulty(self, value: impl Into<Difficulty>)
fn set_difficulty(self, value: impl Into<Difficulty>)
set_Difficulty(crate::app::difficulty::Difficulty) overload
Sourcefn get_max_turn(self) -> i32
fn get_max_turn(self) -> i32
get_MaxTurn() overload
Sourcefn set_max_turn(self, value: impl Into<i32>)
fn set_max_turn(self, value: impl Into<i32>)
set_MaxTurn(i32) overload
Sourcefn get_max_unit(self) -> i32
fn get_max_unit(self) -> i32
get_MaxUnit() overload
Sourcefn set_max_unit(self, value: impl Into<i32>)
fn set_max_unit(self, value: impl Into<i32>)
set_MaxUnit(i32) overload
Sourcefn get_new_turn(self) -> i32
fn get_new_turn(self) -> i32
get_NewTurn() overload
Sourcefn set_new_turn(self, value: impl Into<i32>)
fn set_new_turn(self, value: impl Into<i32>)
set_NewTurn(i32) overload
Sourcefn get_take_over_turn(self) -> i32
fn get_take_over_turn(self) -> i32
get_TakeOverTurn() overload
Sourcefn set_take_over_turn(self, value: impl Into<i32>)
fn set_take_over_turn(self, value: impl Into<i32>)
set_TakeOverTurn(i32) overload
Sourcefn get_take_over_unit(self) -> i32
fn get_take_over_unit(self) -> i32
get_TakeOverUnit() overload
Sourcefn set_take_over_unit(self, value: impl Into<i32>)
fn set_take_over_unit(self, value: impl Into<i32>)
set_TakeOverUnit(i32) overload
Sourcefn get_completion_award_main(self) -> Il2CppString
fn get_completion_award_main(self) -> Il2CppString
get_CompletionAwardMain() overload
Sourcefn set_completion_award_main(self, value: impl Into<Il2CppString>)
fn set_completion_award_main(self, value: impl Into<Il2CppString>)
set_CompletionAwardMain(::unity::Il2CppString) overload
Sourcefn get_completion_award_sub(self) -> Il2CppString
fn get_completion_award_sub(self) -> Il2CppString
get_CompletionAwardSub() overload
Sourcefn set_completion_award_sub(self, value: impl Into<Il2CppString>)
fn set_completion_award_sub(self, value: impl Into<Il2CppString>)
set_CompletionAwardSub(::unity::Il2CppString) overload
Sourcefn get_game_over_award(self) -> Il2CppString
fn get_game_over_award(self) -> Il2CppString
get_GameOverAward() overload
Sourcefn set_game_over_award(self, value: impl Into<Il2CppString>)
fn set_game_over_award(self, value: impl Into<Il2CppString>)
set_GameOverAward(::unity::Il2CppString) overload
Sourcefn get_unlock_cid(self) -> Il2CppString
fn get_unlock_cid(self) -> Il2CppString
get_UnlockCid() overload
Sourcefn set_unlock_cid(self, value: impl Into<Il2CppString>)
fn set_unlock_cid(self, value: impl Into<Il2CppString>)
set_UnlockCid(::unity::Il2CppString) overload
Sourcefn get_debug_name(self) -> Il2CppString
fn get_debug_name(self) -> Il2CppString
GetDebugName() overload
Sourcefn get_completion_awards_for_show(
self,
results: impl Into<List_1<ItemData>>,
) -> List_1<ItemData>
fn get_completion_awards_for_show( self, results: impl Into<List_1<ItemData>>, ) -> List_1<ItemData>
GetCompletionAwardsForShow(crate::system::collections::generic::list_1::List_1<crate::app::itemdata::ItemData>) overload
Sourcefn calc_completion_awards(
self,
random: impl Into<Random_2>,
) -> RelayCompletionAwardData_CalcResult
fn calc_completion_awards( self, random: impl Into<Random_2>, ) -> RelayCompletionAwardData_CalcResult
CalcCompletionAwards(crate::app::random_2::Random_2) overload
Sourcefn can_select(self) -> bool
fn can_select(self) -> bool
CanSelect() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IRelayData> IRelayDataMethods for __T
app-relaydata only.