pub trait IRelayReplayPlayerNameMethods: IRelayReplayPlayerName {
// Provided methods
fn awake(self) { ... }
fn update(self) { ... }
fn show_impl(self) { ... }
fn hide_impl(self) { ... }
fn update_player_name_impl(self) { ... }
fn is_opening(self) -> bool { ... }
fn is_closing(self) -> bool { ... }
fn is_closed(self) -> bool { ... }
fn get_bool(self, name: impl Into<Il2CppString>) -> bool { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn update_player_name_impl(self)
fn update_player_name_impl(self)
UpdatePlayerNameImpl() overload
Sourcefn is_opening(self) -> bool
fn is_opening(self) -> bool
IsOpening() overload
Sourcefn is_closing(self) -> bool
fn is_closing(self) -> bool
IsClosing() overload
Sourcefn get_bool(self, name: impl Into<Il2CppString>) -> bool
fn get_bool(self, name: impl Into<Il2CppString>) -> bool
GetBool(::unity::Il2CppString) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IRelayReplayPlayerName> IRelayReplayPlayerNameMethods for __T
Available on crate feature
app-relayreplayplayername only.