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IRelayReplayPlayerNameMethods

Trait IRelayReplayPlayerNameMethods 

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pub trait IRelayReplayPlayerNameMethods: IRelayReplayPlayerName {
    // Provided methods
    fn awake(self) { ... }
    fn update(self) { ... }
    fn show_impl(self) { ... }
    fn hide_impl(self) { ... }
    fn update_player_name_impl(self) { ... }
    fn is_opening(self) -> bool { ... }
    fn is_closing(self) -> bool { ... }
    fn is_closed(self) -> bool { ... }
    fn get_bool(self, name: impl Into<Il2CppString>) -> bool { ... }
    fn ctor(self) { ... }
}

Provided Methods§

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fn awake(self)

Awake() overload

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fn update(self)

Update() overload

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fn show_impl(self)

ShowImpl() overload

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fn hide_impl(self)

HideImpl() overload

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fn update_player_name_impl(self)

UpdatePlayerNameImpl() overload

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fn is_opening(self) -> bool

IsOpening() overload

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fn is_closing(self) -> bool

IsClosing() overload

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fn is_closed(self) -> bool

IsClosed() overload

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fn get_bool(self, name: impl Into<Il2CppString>) -> bool

GetBool(::unity::Il2CppString) overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IRelayReplayPlayerName> IRelayReplayPlayerNameMethods for __T

Available on crate feature app-relayreplayplayername only.