pub trait IRelaySequence_RelaySequenceBase_1<T0: ClassIdentity>: ISingletonProcInst_1<T0> {
Show 20 methods
// Provided methods
fn m_search_results(self) -> List_1<RelayServerMetaData> { ... }
fn set_m_search_results(self, value: List_1<RelayServerMetaData>) { ... }
fn m_download_meta_result(self) -> RelayServerMetaData { ... }
fn set_m_download_meta_result(self, value: RelayServerMetaData) { ... }
fn m_data_code(self) -> Il2CppString { ... }
fn set_m_data_code(self, value: Il2CppString) { ... }
fn m_replay_cache(self) -> RelayReplayCache { ... }
fn set_m_replay_cache(self, value: RelayReplayCache) { ... }
fn m_is_public(self) -> bool { ... }
fn set_m_is_public(self, value: bool) { ... }
fn m_mode(self) -> Relay_Modes { ... }
fn set_m_mode(self, value: Relay_Modes) { ... }
fn m_take_over_mode(self) -> Relay_TakeOverModes { ... }
fn set_m_take_over_mode(self, value: Relay_TakeOverModes) { ... }
fn m_cid(self) -> Il2CppString { ... }
fn set_m_cid(self, value: Il2CppString) { ... }
fn m_is_awarded(self) -> bool { ... }
fn set_m_is_awarded(self, value: bool) { ... }
fn m_bg(self) -> MenuBg { ... }
fn set_m_bg(self, value: MenuBg) { ... }
}Provided Methods§
fn m_search_results(self) -> List_1<RelayServerMetaData>
fn set_m_search_results(self, value: List_1<RelayServerMetaData>)
fn m_download_meta_result(self) -> RelayServerMetaData
fn set_m_download_meta_result(self, value: RelayServerMetaData)
fn m_data_code(self) -> Il2CppString
fn set_m_data_code(self, value: Il2CppString)
fn m_replay_cache(self) -> RelayReplayCache
fn set_m_replay_cache(self, value: RelayReplayCache)
fn m_is_public(self) -> bool
fn set_m_is_public(self, value: bool)
fn m_mode(self) -> Relay_Modes
fn set_m_mode(self, value: Relay_Modes)
fn m_take_over_mode(self) -> Relay_TakeOverModes
fn set_m_take_over_mode(self, value: Relay_TakeOverModes)
fn m_cid(self) -> Il2CppString
fn set_m_cid(self, value: Il2CppString)
fn m_is_awarded(self) -> bool
fn set_m_is_awarded(self, value: bool)
fn m_bg(self) -> MenuBg
fn set_m_bg(self, value: MenuBg)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.