pub trait IRewindMenuContent_PhaseMethods: IRewindMenuContent_Phase {
// Provided methods
fn ctor(self, root_object: impl Into<GameObject>) { ... }
fn show(self) { ... }
fn hide(self) { ... }
fn set_turn(self, turn: impl Into<i32>) { ... }
fn set_rest_unit_num(self, rest_unit_num: impl Into<i32>) { ... }
}Provided Methods§
Sourcefn ctor(self, root_object: impl Into<GameObject>)
fn ctor(self, root_object: impl Into<GameObject>)
.ctor(crate::unity_engine::gameobject::GameObject) overload
Sourcefn set_rest_unit_num(self, rest_unit_num: impl Into<i32>)
fn set_rest_unit_num(self, rest_unit_num: impl Into<i32>)
SetRestUnitNum(i32) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IRewindMenuContent_Phase> IRewindMenuContent_PhaseMethods for __T
Available on crate feature
app-rewindmenucontent only.