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IRewindSequence

Trait IRewindSequence 

Source
pub trait IRewindSequence: ISingletonProcInst_1<RewindSequence> {
    // Provided methods
    fn m_is_rewind_to_phase_begin(self) -> bool { ... }
    fn set_m_is_rewind_to_phase_begin(self, value: bool) { ... }
    fn m_wait_time(self) -> f32 { ... }
    fn set_m_wait_time(self, value: f32) { ... }
    fn m_effect_for_start_object(self) -> GameObject { ... }
    fn set_m_effect_for_start_object(self, value: GameObject) { ... }
    fn m_cursor_init_x(self) -> i32 { ... }
    fn set_m_cursor_init_x(self, value: i32) { ... }
    fn m_cursor_init_z(self) -> i32 { ... }
    fn set_m_cursor_init_z(self, value: i32) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§