pub trait IRewindSequence: ISingletonProcInst_1<RewindSequence> {
// Provided methods
fn m_is_rewind_to_phase_begin(self) -> bool { ... }
fn set_m_is_rewind_to_phase_begin(self, value: bool) { ... }
fn m_wait_time(self) -> f32 { ... }
fn set_m_wait_time(self, value: f32) { ... }
fn m_effect_for_start_object(self) -> GameObject { ... }
fn set_m_effect_for_start_object(self, value: GameObject) { ... }
fn m_cursor_init_x(self) -> i32 { ... }
fn set_m_cursor_init_x(self, value: i32) { ... }
fn m_cursor_init_z(self) -> i32 { ... }
fn set_m_cursor_init_z(self, value: i32) { ... }
}Provided Methods§
fn m_is_rewind_to_phase_begin(self) -> bool
fn set_m_is_rewind_to_phase_begin(self, value: bool)
fn m_wait_time(self) -> f32
fn set_m_wait_time(self, value: f32)
fn m_effect_for_start_object(self) -> GameObject
fn set_m_effect_for_start_object(self, value: GameObject)
fn m_cursor_init_x(self) -> i32
fn set_m_cursor_init_x(self, value: i32)
fn m_cursor_init_z(self) -> i32
fn set_m_cursor_init_z(self, value: i32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.