pub trait IRingListSequence_CharaImage: IObject {
Show 14 methods
// Provided methods
fn m_root_object(self) -> GameObject { ... }
fn set_m_root_object(self, value: GameObject) { ... }
fn m_root_animator(self) -> Animator { ... }
fn set_m_root_animator(self, value: Animator) { ... }
fn m_chara_image(self) -> Image { ... }
fn set_m_chara_image(self, value: Image) { ... }
fn m_frame_image(self) -> Image { ... }
fn set_m_frame_image(self, value: Image) { ... }
fn m_back_image(self) -> Image { ... }
fn set_m_back_image(self, value: Image) { ... }
fn m_chara_material(self) -> Material { ... }
fn set_m_chara_material(self, value: Material) { ... }
fn m_frame_material(self) -> Material { ... }
fn set_m_frame_material(self, value: Material) { ... }
}Provided Methods§
fn m_root_object(self) -> GameObject
fn set_m_root_object(self, value: GameObject)
fn m_root_animator(self) -> Animator
fn set_m_root_animator(self, value: Animator)
fn m_chara_image(self) -> Image
fn set_m_chara_image(self, value: Image)
fn m_frame_image(self) -> Image
fn set_m_frame_image(self, value: Image)
fn m_back_image(self) -> Image
fn set_m_back_image(self, value: Image)
fn m_chara_material(self) -> Material
fn set_m_chara_material(self, value: Material)
fn m_frame_material(self) -> Material
fn set_m_frame_material(self, value: Material)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.