pub trait IShopSellRoot: IMonoBehaviour {
Show 24 methods
// Provided methods
fn m_unit_name_text(self) -> TextMeshProUGUI { ... }
fn set_m_unit_name_text(self, value: TextMeshProUGUI) { ... }
fn m_menu_object(self) -> GameObject { ... }
fn set_m_menu_object(self, value: GameObject) { ... }
fn m_detail_info_window_object(self) -> GameObject { ... }
fn set_m_detail_info_window_object(self, value: GameObject) { ... }
fn m_account_window_object(self) -> GameObject { ... }
fn set_m_account_window_object(self, value: GameObject) { ... }
fn m_unit_image_object(self) -> GameObject { ... }
fn set_m_unit_image_object(self, value: GameObject) { ... }
fn m_unit(self) -> Unit { ... }
fn set_m_unit(self, value: Unit) { ... }
fn m_shop_sell_menu(self) -> ShopSellMenu { ... }
fn set_m_shop_sell_menu(self, value: ShopSellMenu) { ... }
fn m_item_menu_detail_setter(self) -> ItemMenuDetailSetter { ... }
fn set_m_item_menu_detail_setter(self, value: ItemMenuDetailSetter) { ... }
fn m_account_window(self) -> ShopSellAccountWindow { ... }
fn set_m_account_window(self, value: ShopSellAccountWindow) { ... }
fn m_return_event_handler(self) -> ShopSellRoot_ReturnEventHandler { ... }
fn set_m_return_event_handler(self, value: ShopSellRoot_ReturnEventHandler) { ... }
fn m_unit_item(self) -> UnitItem { ... }
fn set_m_unit_item(self, value: UnitItem) { ... }
fn m_item_detail_display_with_unit(self) -> bool { ... }
fn set_m_item_detail_display_with_unit(self, value: bool) { ... }
}Provided Methods§
fn m_unit_name_text(self) -> TextMeshProUGUI
fn set_m_unit_name_text(self, value: TextMeshProUGUI)
fn m_detail_info_window_object(self) -> GameObject
fn set_m_detail_info_window_object(self, value: GameObject)
fn m_account_window_object(self) -> GameObject
fn set_m_account_window_object(self, value: GameObject)
fn m_unit_image_object(self) -> GameObject
fn set_m_unit_image_object(self, value: GameObject)
fn m_unit(self) -> Unit
fn set_m_unit(self, value: Unit)
fn m_account_window(self) -> ShopSellAccountWindow
fn set_m_account_window(self, value: ShopSellAccountWindow)
fn m_return_event_handler(self) -> ShopSellRoot_ReturnEventHandler
fn set_m_return_event_handler(self, value: ShopSellRoot_ReturnEventHandler)
fn m_unit_item(self) -> UnitItem
fn set_m_unit_item(self, value: UnitItem)
fn m_item_detail_display_with_unit(self) -> bool
fn set_m_item_detail_display_with_unit(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.