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IShopSellRoot

Trait IShopSellRoot 

Source
pub trait IShopSellRoot: IMonoBehaviour {
Show 24 methods // Provided methods fn m_unit_name_text(self) -> TextMeshProUGUI { ... } fn set_m_unit_name_text(self, value: TextMeshProUGUI) { ... } fn m_menu_object(self) -> GameObject { ... } fn set_m_menu_object(self, value: GameObject) { ... } fn m_detail_info_window_object(self) -> GameObject { ... } fn set_m_detail_info_window_object(self, value: GameObject) { ... } fn m_account_window_object(self) -> GameObject { ... } fn set_m_account_window_object(self, value: GameObject) { ... } fn m_unit_image_object(self) -> GameObject { ... } fn set_m_unit_image_object(self, value: GameObject) { ... } fn m_unit(self) -> Unit { ... } fn set_m_unit(self, value: Unit) { ... } fn m_shop_sell_menu(self) -> ShopSellMenu { ... } fn set_m_shop_sell_menu(self, value: ShopSellMenu) { ... } fn m_item_menu_detail_setter(self) -> ItemMenuDetailSetter { ... } fn set_m_item_menu_detail_setter(self, value: ItemMenuDetailSetter) { ... } fn m_account_window(self) -> ShopSellAccountWindow { ... } fn set_m_account_window(self, value: ShopSellAccountWindow) { ... } fn m_return_event_handler(self) -> ShopSellRoot_ReturnEventHandler { ... } fn set_m_return_event_handler(self, value: ShopSellRoot_ReturnEventHandler) { ... } fn m_unit_item(self) -> UnitItem { ... } fn set_m_unit_item(self, value: UnitItem) { ... } fn m_item_detail_display_with_unit(self) -> bool { ... } fn set_m_item_detail_display_with_unit(self, value: bool) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§