pub trait IShopWeaponModelRenderer: IMonoBehaviour {
// Provided methods
fn m_camera(self) -> Camera { ... }
fn set_m_camera(self, value: Camera) { ... }
fn m_model_root(self) -> GameObject { ... }
fn set_m_model_root(self, value: GameObject) { ... }
fn m_model_path(self) -> Il2CppString { ... }
fn set_m_model_path(self, value: Il2CppString) { ... }
fn m_model_object(self) -> GameObject { ... }
fn set_m_model_object(self, value: GameObject) { ... }
fn m_model_path_loading(self) -> Il2CppString { ... }
fn set_m_model_path_loading(self, value: Il2CppString) { ... }
fn m_item_data(self) -> ItemData { ... }
fn set_m_item_data(self, value: ItemData) { ... }
}Provided Methods§
fn m_camera(self) -> Camera
fn set_m_camera(self, value: Camera)
fn m_model_root(self) -> GameObject
fn set_m_model_root(self, value: GameObject)
fn m_model_path(self) -> Il2CppString
fn set_m_model_path(self, value: Il2CppString)
fn m_model_object(self) -> GameObject
fn set_m_model_object(self, value: GameObject)
fn m_model_path_loading(self) -> Il2CppString
fn set_m_model_path_loading(self, value: Il2CppString)
fn m_item_data(self) -> ItemData
fn set_m_item_data(self, value: ItemData)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.