pub trait ISortieSequenceClassChange: ISingletonProcInst_1<SortieSequenceClassChange> {
// Provided methods
fn m_window(self) -> ClassChangeRoot { ... }
fn set_m_window(self, value: ClassChangeRoot) { ... }
fn m_game_object(self) -> GameObject { ... }
fn set_m_game_object(self, value: GameObject) { ... }
fn m_class_change_job_menu(self) -> ClassChangeJobMenu { ... }
fn set_m_class_change_job_menu(self, value: ClassChangeJobMenu) { ... }
}Provided Methods§
fn m_window(self) -> ClassChangeRoot
fn set_m_window(self, value: ClassChangeRoot)
fn m_game_object(self) -> GameObject
fn set_m_game_object(self, value: GameObject)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.