pub trait ISortieSequenceInventory: ISingletonProcInst_1<SortieSequenceInventory> {
// Provided methods
fn m_game_object(self) -> GameObject { ... }
fn set_m_game_object(self, value: GameObject) { ... }
fn m_window(self) -> InventoryRoot { ... }
fn set_m_window(self, value: InventoryRoot) { ... }
fn m_visibilyty_of_unit_info(self) -> bool { ... }
fn set_m_visibilyty_of_unit_info(self, value: bool) { ... }
fn m_chara_image(self) -> GameObject { ... }
fn set_m_chara_image(self, value: GameObject) { ... }
fn m_chara_image_right(self) -> GameObject { ... }
fn set_m_chara_image_right(self, value: GameObject) { ... }
}Provided Methods§
fn m_game_object(self) -> GameObject
fn set_m_game_object(self, value: GameObject)
fn m_window(self) -> InventoryRoot
fn set_m_window(self, value: InventoryRoot)
fn m_visibilyty_of_unit_info(self) -> bool
fn set_m_visibilyty_of_unit_info(self, value: bool)
fn m_chara_image(self) -> GameObject
fn set_m_chara_image(self, value: GameObject)
fn m_chara_image_right(self) -> GameObject
fn set_m_chara_image_right(self, value: GameObject)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.