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ISortieSequenceUnitSelect

Trait ISortieSequenceUnitSelect 

Source
pub trait ISortieSequenceUnitSelect: ISingletonProcInst_1<SortieSequenceUnitSelect> {
    // Provided methods
    fn m_game_object(self) -> GameObject { ... }
    fn set_m_game_object(self, value: GameObject) { ... }
    fn m_window(self) -> UnitSelectRoot { ... }
    fn set_m_window(self, value: UnitSelectRoot) { ... }
    fn m_unit_select_menu(self) -> BasicMenu { ... }
    fn set_m_unit_select_menu(self, value: BasicMenu) { ... }
    fn m_root_animator(self) -> Animator { ... }
    fn set_m_root_animator(self, value: Animator) { ... }
    fn m_menu_select(self) -> BasicMenuSelect { ... }
    fn set_m_menu_select(self, value: BasicMenuSelect) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§