pub trait ISortieSequenceUnitSelect: ISingletonProcInst_1<SortieSequenceUnitSelect> {
// Provided methods
fn m_game_object(self) -> GameObject { ... }
fn set_m_game_object(self, value: GameObject) { ... }
fn m_window(self) -> UnitSelectRoot { ... }
fn set_m_window(self, value: UnitSelectRoot) { ... }
fn m_unit_select_menu(self) -> BasicMenu { ... }
fn set_m_unit_select_menu(self, value: BasicMenu) { ... }
fn m_root_animator(self) -> Animator { ... }
fn set_m_root_animator(self, value: Animator) { ... }
fn m_menu_select(self) -> BasicMenuSelect { ... }
fn set_m_menu_select(self, value: BasicMenuSelect) { ... }
}Provided Methods§
fn m_game_object(self) -> GameObject
fn set_m_game_object(self, value: GameObject)
fn m_window(self) -> UnitSelectRoot
fn set_m_window(self, value: UnitSelectRoot)
fn m_root_animator(self) -> Animator
fn set_m_root_animator(self, value: Animator)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.