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ISoundWwise_SoundHandle

Trait ISoundWwise_SoundHandle 

Source
pub trait ISoundWwise_SoundHandle: ISoundSystem_SoundHandle {
Show 18 methods // Provided methods fn m_event_name(self) -> Il2CppString { ... } fn set_m_event_name(self, value: Il2CppString) { ... } fn m_event_id(self) -> u32 { ... } fn set_m_event_id(self, value: u32) { ... } fn m_lip_sync_data_file_name(self) -> Il2CppString { ... } fn set_m_lip_sync_data_file_name(self, value: Il2CppString) { ... } fn m_game_object(self) -> GameObject { ... } fn set_m_game_object(self, value: GameObject) { ... } fn m_playing_id(self) -> u32 { ... } fn set_m_playing_id(self, value: u32) { ... } fn m_is_playing(self) -> bool { ... } fn set_m_is_playing(self, value: bool) { ... } fn m_is_temporary_game_object(self) -> bool { ... } fn set_m_is_temporary_game_object(self, value: bool) { ... } fn m_character(self) -> Character { ... } fn set_m_character(self, value: Character) { ... } fn m_event_character_mouth_controller(self) -> EventCharacterMouthController { ... } fn set_m_event_character_mouth_controller( self, value: EventCharacterMouthController, ) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§