pub trait ITitleSequence: ISingletonProcInst_1<TitleSequence> {
// Provided methods
fn m_elapsed_time(self) -> f32 { ... }
fn set_m_elapsed_time(self, value: f32) { ... }
fn m_title_logo_animator(self) -> Animator { ... }
fn set_m_title_logo_animator(self, value: Animator) { ... }
fn m_press_start_animator(self) -> Animator { ... }
fn set_m_press_start_animator(self, value: Animator) { ... }
fn m_game_version_text(self) -> TextMeshProUGUI { ... }
fn set_m_game_version_text(self, value: TextMeshProUGUI) { ... }
}Provided Methods§
fn m_elapsed_time(self) -> f32
fn set_m_elapsed_time(self, value: f32)
fn m_title_logo_animator(self) -> Animator
fn set_m_title_logo_animator(self, value: Animator)
fn m_press_start_animator(self) -> Animator
fn set_m_press_start_animator(self, value: Animator)
fn m_game_version_text(self) -> TextMeshProUGUI
fn set_m_game_version_text(self, value: TextMeshProUGUI)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.