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ITransformAnimation_Animation

Trait ITransformAnimation_Animation 

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pub trait ITransformAnimation_Animation: IObject {
Show 14 methods // Provided methods fn kind(self) -> TransformAnimation_Kinds { ... } fn set_kind(self, value: TransformAnimation_Kinds) { ... } fn action(self) -> TransformAnimation_Actions { ... } fn set_action(self, value: TransformAnimation_Actions) { ... } fn start(self) -> Vector3 { ... } fn set_start(self, value: Vector3) { ... } fn end(self) -> Vector3 { ... } fn set_end(self, value: Vector3) { ... } fn cycle(self) -> f32 { ... } fn set_cycle(self, value: f32) { ... } fn is_random(self) -> bool { ... } fn set_is_random(self, value: bool) { ... } fn tragets(self) -> Array<GameObject> { ... } fn set_tragets(self, value: Array<GameObject>) { ... }
}

Provided Methods§

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fn kind(self) -> TransformAnimation_Kinds

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fn set_kind(self, value: TransformAnimation_Kinds)

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fn action(self) -> TransformAnimation_Actions

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fn set_action(self, value: TransformAnimation_Actions)

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fn start(self) -> Vector3

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fn set_start(self, value: Vector3)

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fn end(self) -> Vector3

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fn set_end(self, value: Vector3)

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fn cycle(self) -> f32

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fn set_cycle(self, value: f32)

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fn is_random(self) -> bool

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fn set_is_random(self, value: bool)

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fn tragets(self) -> Array<GameObject>

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fn set_tragets(self, value: Array<GameObject>)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§