pub trait ITransformAnimation_Animation: IObject {
Show 14 methods
// Provided methods
fn kind(self) -> TransformAnimation_Kinds { ... }
fn set_kind(self, value: TransformAnimation_Kinds) { ... }
fn action(self) -> TransformAnimation_Actions { ... }
fn set_action(self, value: TransformAnimation_Actions) { ... }
fn start(self) -> Vector3 { ... }
fn set_start(self, value: Vector3) { ... }
fn end(self) -> Vector3 { ... }
fn set_end(self, value: Vector3) { ... }
fn cycle(self) -> f32 { ... }
fn set_cycle(self, value: f32) { ... }
fn is_random(self) -> bool { ... }
fn set_is_random(self, value: bool) { ... }
fn tragets(self) -> Array<GameObject> { ... }
fn set_tragets(self, value: Array<GameObject>) { ... }
}Provided Methods§
fn kind(self) -> TransformAnimation_Kinds
fn set_kind(self, value: TransformAnimation_Kinds)
fn action(self) -> TransformAnimation_Actions
fn set_action(self, value: TransformAnimation_Actions)
fn start(self) -> Vector3
fn set_start(self, value: Vector3)
fn end(self) -> Vector3
fn set_end(self, value: Vector3)
fn cycle(self) -> f32
fn set_cycle(self, value: f32)
fn is_random(self) -> bool
fn set_is_random(self, value: bool)
fn tragets(self) -> Array<GameObject>
fn set_tragets(self, value: Array<GameObject>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.