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ITutorialSequence

Trait ITutorialSequence 

Source
pub trait ITutorialSequence: ISingletonProcInst_1<TutorialSequence> {
Show 22 methods // Provided methods fn m_tutorial_object(self) -> GameObject { ... } fn set_m_tutorial_object(self, value: GameObject) { ... } fn m_main_sprite_atlas(self) -> SpriteAtlas { ... } fn set_m_main_sprite_atlas(self, value: SpriteAtlas) { ... } fn m_sub_sprite_atlas(self) -> SpriteAtlas { ... } fn set_m_sub_sprite_atlas(self, value: SpriteAtlas) { ... } fn m_locator_root(self) -> WdwTutorialLocatorRoot { ... } fn set_m_locator_root(self, value: WdwTutorialLocatorRoot) { ... } fn m_tutorial_data(self) -> List_1<TutorialData> { ... } fn set_m_tutorial_data(self, value: List_1<TutorialData>) { ... } fn m_tutorial_id(self) -> Il2CppString { ... } fn set_m_tutorial_id(self, value: Il2CppString) { ... } fn m_page(self) -> i32 { ... } fn set_m_page(self, value: i32) { ... } fn m_is_update(self) -> bool { ... } fn set_m_is_update(self, value: bool) { ... } fn m_prefab_handle(self) -> TResourceHandle_1<GameObject> { ... } fn set_m_prefab_handle(self, value: TResourceHandle_1<GameObject>) { ... } fn m_main_handle(self) -> TResourceHandle_1<SpriteAtlas> { ... } fn set_m_main_handle(self, value: TResourceHandle_1<SpriteAtlas>) { ... } fn m_sub_handle(self) -> TResourceHandle_1<SpriteAtlas> { ... } fn set_m_sub_handle(self, value: TResourceHandle_1<SpriteAtlas>) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§