pub trait IUnitSelectRoot: IMonoBehaviour {
// Provided methods
fn m_unit_list_root(self) -> GameObject { ... }
fn set_m_unit_list_root(self, value: GameObject) { ... }
fn m_god_image_object(self) -> GameObject { ... }
fn set_m_god_image_object(self, value: GameObject) { ... }
fn m_unit(self) -> Unit { ... }
fn set_m_unit(self, value: Unit) { ... }
}Provided Methods§
fn m_unit_list_root(self) -> GameObject
fn set_m_unit_list_root(self, value: GameObject)
fn m_god_image_object(self) -> GameObject
fn set_m_god_image_object(self, value: GameObject)
fn m_unit(self) -> Unit
fn set_m_unit(self, value: Unit)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.