pub trait IUnitSelectSortieMenuMethods: IUnitSelectSortieMenu {
// Provided methods
fn ctor(
self,
menu_item_list: impl Into<List_1<BasicMenuItem>>,
menu_content: impl Into<UnitSelectSortieMenuContent>,
) { ... }
fn get_name(self) -> Il2CppString { ... }
fn a_call(self) -> BasicMenu_Result { ... }
fn set_select_index_from_unit(self, unit: impl Into<Unit>) { ... }
fn get_root_game_object(self) -> GameObject { ... }
}Provided Methods§
Sourcefn ctor(
self,
menu_item_list: impl Into<List_1<BasicMenuItem>>,
menu_content: impl Into<UnitSelectSortieMenuContent>,
)
fn ctor( self, menu_item_list: impl Into<List_1<BasicMenuItem>>, menu_content: impl Into<UnitSelectSortieMenuContent>, )
.ctor(crate::system::collections::generic::list_1::List_1<crate::app::basicmenuitem::BasicMenuItem>, crate::app::unitselectsortiemenucontent::UnitSelectSortieMenuContent) overload
Sourcefn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
GetName() overload
Sourcefn a_call(self) -> BasicMenu_Result
fn a_call(self) -> BasicMenu_Result
ACall() overload
Sourcefn set_select_index_from_unit(self, unit: impl Into<Unit>)
fn set_select_index_from_unit(self, unit: impl Into<Unit>)
SetSelectIndexFromUnit(crate::app::unit::Unit) overload
Sourcefn get_root_game_object(self) -> GameObject
fn get_root_game_object(self) -> GameObject
GetRootGameObject() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IUnitSelectSortieMenu> IUnitSelectSortieMenuMethods for __T
Available on crate feature
app-unitselectsortiemenu only.