pub trait IUnitSequence: ISingletonScriptableObject_1<UnitSequence> {
Show 20 methods
// Provided methods
fn 待機中(self) -> UnitSequence_Action { ... }
fn set_待機中(self, value: UnitSequence_Action) { ... }
fn カーソル(self) -> UnitSequence_Action { ... }
fn set_カーソル(self, value: UnitSequence_Action) { ... }
fn 掴み中(self) -> UnitSequence_Action { ... }
fn set_掴み中(self, value: UnitSequence_Action) { ... }
fn 移動中(self) -> UnitSequence_Action { ... }
fn set_移動中(self, value: UnitSequence_Action) { ... }
fn 移動後(self) -> UnitSequence_Action { ... }
fn set_移動後(self, value: UnitSequence_Action) { ... }
fn 敵選択中(self) -> UnitSequence_Action { ... }
fn set_敵選択中(self, value: UnitSequence_Action) { ... }
fn 戦闘中(self) -> UnitSequence_Action { ... }
fn set_戦闘中(self, value: UnitSequence_Action) { ... }
fn 戦闘後(self) -> UnitSequence_Action { ... }
fn set_戦闘後(self, value: UnitSequence_Action) { ... }
fn 杖戦闘中(self) -> UnitSequence_Action { ... }
fn set_杖戦闘中(self, value: UnitSequence_Action) { ... }
fn ガード中(self) -> UnitSequence_Action { ... }
fn set_ガード中(self, value: UnitSequence_Action) { ... }
}Provided Methods§
fn 待機中(self) -> UnitSequence_Action
fn set_待機中(self, value: UnitSequence_Action)
fn カーソル(self) -> UnitSequence_Action
fn set_カーソル(self, value: UnitSequence_Action)
fn 掴み中(self) -> UnitSequence_Action
fn set_掴み中(self, value: UnitSequence_Action)
fn 移動中(self) -> UnitSequence_Action
fn set_移動中(self, value: UnitSequence_Action)
fn 移動後(self) -> UnitSequence_Action
fn set_移動後(self, value: UnitSequence_Action)
fn 敵選択中(self) -> UnitSequence_Action
fn set_敵選択中(self, value: UnitSequence_Action)
fn 戦闘中(self) -> UnitSequence_Action
fn set_戦闘中(self, value: UnitSequence_Action)
fn 戦闘後(self) -> UnitSequence_Action
fn set_戦闘後(self, value: UnitSequence_Action)
fn 杖戦闘中(self) -> UnitSequence_Action
fn set_杖戦闘中(self, value: UnitSequence_Action)
fn ガード中(self) -> UnitSequence_Action
fn set_ガード中(self, value: UnitSequence_Action)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.