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IUnitSequence

Trait IUnitSequence 

Source
pub trait IUnitSequence: ISingletonScriptableObject_1<UnitSequence> {
Show 20 methods // Provided methods fn 待機中(self) -> UnitSequence_Action { ... } fn set_待機中(self, value: UnitSequence_Action) { ... } fn カーソル(self) -> UnitSequence_Action { ... } fn set_カーソル(self, value: UnitSequence_Action) { ... } fn 掴み中(self) -> UnitSequence_Action { ... } fn set_掴み中(self, value: UnitSequence_Action) { ... } fn 移動中(self) -> UnitSequence_Action { ... } fn set_移動中(self, value: UnitSequence_Action) { ... } fn 移動後(self) -> UnitSequence_Action { ... } fn set_移動後(self, value: UnitSequence_Action) { ... } fn 敵選択中(self) -> UnitSequence_Action { ... } fn set_敵選択中(self, value: UnitSequence_Action) { ... } fn 戦闘中(self) -> UnitSequence_Action { ... } fn set_戦闘中(self, value: UnitSequence_Action) { ... } fn 戦闘後(self) -> UnitSequence_Action { ... } fn set_戦闘後(self, value: UnitSequence_Action) { ... } fn 杖戦闘中(self) -> UnitSequence_Action { ... } fn set_杖戦闘中(self, value: UnitSequence_Action) { ... } fn ガード中(self) -> UnitSequence_Action { ... } fn set_ガード中(self, value: UnitSequence_Action) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§