pub trait IWeaponShopBuyMenu: IBasicMenu {
Show 20 methods
// Provided methods
fn m_shop_content_array(self) -> Array<ShopContent> { ... }
fn set_m_shop_content_array(self, value: Array<ShopContent>) { ... }
fn m_kind(self) -> ItemData_Kinds { ... }
fn set_m_kind(self, value: ItemData_Kinds) { ... }
fn m_selects(self) -> Array<BasicMenuSelect> { ... }
fn set_m_selects(self, value: Array<BasicMenuSelect>) { ... }
fn m_request_close_event_handler(
self,
) -> WeaponShopBuyMenu_RequestCloseEventHandler { ... }
fn set_m_request_close_event_handler(
self,
value: WeaponShopBuyMenu_RequestCloseEventHandler,
) { ... }
fn m_unit(self) -> Unit { ... }
fn set_m_unit(self, value: Unit) { ... }
fn m_select_event_handler(self) -> WeaponShopBuyMenu_SelectEventHandler { ... }
fn set_m_select_event_handler(
self,
value: WeaponShopBuyMenu_SelectEventHandler,
) { ... }
fn m_decide_event_handler(self) -> WeaponShopBuyMenu_DecideEventHandler { ... }
fn set_m_decide_event_handler(
self,
value: WeaponShopBuyMenu_DecideEventHandler,
) { ... }
fn m_change_unit_to_prev_event_handler(
self,
) -> WeaponShopBuyMenu_ChangeUnitToPrevEventHandler { ... }
fn set_m_change_unit_to_prev_event_handler(
self,
value: WeaponShopBuyMenu_ChangeUnitToPrevEventHandler,
) { ... }
fn m_change_unit_to_next_event_handler(
self,
) -> WeaponShopBuyMenu_ChangeUnitToNextEventHandler { ... }
fn set_m_change_unit_to_next_event_handler(
self,
value: WeaponShopBuyMenu_ChangeUnitToNextEventHandler,
) { ... }
fn m_switch_detail_displayway_event_handler(
self,
) -> WeaponShopBuyMenu_SwitchDetailDisplaywayEventHandler { ... }
fn set_m_switch_detail_displayway_event_handler(
self,
value: WeaponShopBuyMenu_SwitchDetailDisplaywayEventHandler,
) { ... }
}Provided Methods§
fn m_shop_content_array(self) -> Array<ShopContent>
fn set_m_shop_content_array(self, value: Array<ShopContent>)
fn m_kind(self) -> ItemData_Kinds
fn set_m_kind(self, value: ItemData_Kinds)
fn m_selects(self) -> Array<BasicMenuSelect>
fn set_m_selects(self, value: Array<BasicMenuSelect>)
fn m_request_close_event_handler( self, ) -> WeaponShopBuyMenu_RequestCloseEventHandler
fn set_m_request_close_event_handler( self, value: WeaponShopBuyMenu_RequestCloseEventHandler, )
fn m_unit(self) -> Unit
fn set_m_unit(self, value: Unit)
fn m_select_event_handler(self) -> WeaponShopBuyMenu_SelectEventHandler
fn set_m_select_event_handler(self, value: WeaponShopBuyMenu_SelectEventHandler)
fn m_decide_event_handler(self) -> WeaponShopBuyMenu_DecideEventHandler
fn set_m_decide_event_handler(self, value: WeaponShopBuyMenu_DecideEventHandler)
fn m_change_unit_to_prev_event_handler( self, ) -> WeaponShopBuyMenu_ChangeUnitToPrevEventHandler
fn set_m_change_unit_to_prev_event_handler( self, value: WeaponShopBuyMenu_ChangeUnitToPrevEventHandler, )
fn m_change_unit_to_next_event_handler( self, ) -> WeaponShopBuyMenu_ChangeUnitToNextEventHandler
fn set_m_change_unit_to_next_event_handler( self, value: WeaponShopBuyMenu_ChangeUnitToNextEventHandler, )
fn m_switch_detail_displayway_event_handler( self, ) -> WeaponShopBuyMenu_SwitchDetailDisplaywayEventHandler
fn set_m_switch_detail_displayway_event_handler( self, value: WeaponShopBuyMenu_SwitchDetailDisplaywayEventHandler, )
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.