Skip to main content

IWeaponShopBuyMenu

Trait IWeaponShopBuyMenu 

Source
pub trait IWeaponShopBuyMenu: IBasicMenu {
Show 20 methods // Provided methods fn m_shop_content_array(self) -> Array<ShopContent> { ... } fn set_m_shop_content_array(self, value: Array<ShopContent>) { ... } fn m_kind(self) -> ItemData_Kinds { ... } fn set_m_kind(self, value: ItemData_Kinds) { ... } fn m_selects(self) -> Array<BasicMenuSelect> { ... } fn set_m_selects(self, value: Array<BasicMenuSelect>) { ... } fn m_request_close_event_handler( self, ) -> WeaponShopBuyMenu_RequestCloseEventHandler { ... } fn set_m_request_close_event_handler( self, value: WeaponShopBuyMenu_RequestCloseEventHandler, ) { ... } fn m_unit(self) -> Unit { ... } fn set_m_unit(self, value: Unit) { ... } fn m_select_event_handler(self) -> WeaponShopBuyMenu_SelectEventHandler { ... } fn set_m_select_event_handler( self, value: WeaponShopBuyMenu_SelectEventHandler, ) { ... } fn m_decide_event_handler(self) -> WeaponShopBuyMenu_DecideEventHandler { ... } fn set_m_decide_event_handler( self, value: WeaponShopBuyMenu_DecideEventHandler, ) { ... } fn m_change_unit_to_prev_event_handler( self, ) -> WeaponShopBuyMenu_ChangeUnitToPrevEventHandler { ... } fn set_m_change_unit_to_prev_event_handler( self, value: WeaponShopBuyMenu_ChangeUnitToPrevEventHandler, ) { ... } fn m_change_unit_to_next_event_handler( self, ) -> WeaponShopBuyMenu_ChangeUnitToNextEventHandler { ... } fn set_m_change_unit_to_next_event_handler( self, value: WeaponShopBuyMenu_ChangeUnitToNextEventHandler, ) { ... } fn m_switch_detail_displayway_event_handler( self, ) -> WeaponShopBuyMenu_SwitchDetailDisplaywayEventHandler { ... } fn set_m_switch_detail_displayway_event_handler( self, value: WeaponShopBuyMenu_SwitchDetailDisplaywayEventHandler, ) { ... }
}

Provided Methods§

Source

fn m_shop_content_array(self) -> Array<ShopContent>

Source

fn set_m_shop_content_array(self, value: Array<ShopContent>)

Source

fn m_kind(self) -> ItemData_Kinds

Source

fn set_m_kind(self, value: ItemData_Kinds)

Source

fn m_selects(self) -> Array<BasicMenuSelect>

Source

fn set_m_selects(self, value: Array<BasicMenuSelect>)

Source

fn m_request_close_event_handler( self, ) -> WeaponShopBuyMenu_RequestCloseEventHandler

Source

fn set_m_request_close_event_handler( self, value: WeaponShopBuyMenu_RequestCloseEventHandler, )

Source

fn m_unit(self) -> Unit

Source

fn set_m_unit(self, value: Unit)

Source

fn m_select_event_handler(self) -> WeaponShopBuyMenu_SelectEventHandler

Source

fn set_m_select_event_handler(self, value: WeaponShopBuyMenu_SelectEventHandler)

Source

fn m_decide_event_handler(self) -> WeaponShopBuyMenu_DecideEventHandler

Source

fn set_m_decide_event_handler(self, value: WeaponShopBuyMenu_DecideEventHandler)

Source

fn m_change_unit_to_prev_event_handler( self, ) -> WeaponShopBuyMenu_ChangeUnitToPrevEventHandler

Source

fn set_m_change_unit_to_prev_event_handler( self, value: WeaponShopBuyMenu_ChangeUnitToPrevEventHandler, )

Source

fn m_change_unit_to_next_event_handler( self, ) -> WeaponShopBuyMenu_ChangeUnitToNextEventHandler

Source

fn set_m_change_unit_to_next_event_handler( self, value: WeaponShopBuyMenu_ChangeUnitToNextEventHandler, )

Source

fn m_switch_detail_displayway_event_handler( self, ) -> WeaponShopBuyMenu_SwitchDetailDisplaywayEventHandler

Source

fn set_m_switch_detail_displayway_event_handler( self, value: WeaponShopBuyMenu_SwitchDetailDisplaywayEventHandler, )

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§