pub trait IWeaponShopBuyMenuItem: IBasicMenuItem {
Show 16 methods
// Provided methods
fn m_iid(self) -> Il2CppString { ... }
fn set_m_iid(self, value: Il2CppString) { ... }
fn m_unit(self) -> Unit { ... }
fn set_m_unit(self, value: Unit) { ... }
fn m_active_text_color2(self) -> Color { ... }
fn set_m_active_text_color2(self, value: Color) { ... }
fn m_inactive_text_color2(self) -> Color { ... }
fn set_m_inactive_text_color2(self, value: Color) { ... }
fn m_select_event_handler(self) -> WeaponShopBuyMenu_SelectEventHandler { ... }
fn set_m_select_event_handler(
self,
value: WeaponShopBuyMenu_SelectEventHandler,
) { ... }
fn m_decide_event_handler(self) -> WeaponShopBuyMenu_DecideEventHandler { ... }
fn set_m_decide_event_handler(
self,
value: WeaponShopBuyMenu_DecideEventHandler,
) { ... }
fn m_change_unit_to_prev_event_handler(
self,
) -> WeaponShopBuyMenu_ChangeUnitToPrevEventHandler { ... }
fn set_m_change_unit_to_prev_event_handler(
self,
value: WeaponShopBuyMenu_ChangeUnitToPrevEventHandler,
) { ... }
fn m_change_unit_to_next_event_handler(
self,
) -> WeaponShopBuyMenu_ChangeUnitToNextEventHandler { ... }
fn set_m_change_unit_to_next_event_handler(
self,
value: WeaponShopBuyMenu_ChangeUnitToNextEventHandler,
) { ... }
}Provided Methods§
fn m_iid(self) -> Il2CppString
fn set_m_iid(self, value: Il2CppString)
fn m_unit(self) -> Unit
fn set_m_unit(self, value: Unit)
fn m_active_text_color2(self) -> Color
fn set_m_active_text_color2(self, value: Color)
fn m_inactive_text_color2(self) -> Color
fn set_m_inactive_text_color2(self, value: Color)
fn m_select_event_handler(self) -> WeaponShopBuyMenu_SelectEventHandler
fn set_m_select_event_handler(self, value: WeaponShopBuyMenu_SelectEventHandler)
fn m_decide_event_handler(self) -> WeaponShopBuyMenu_DecideEventHandler
fn set_m_decide_event_handler(self, value: WeaponShopBuyMenu_DecideEventHandler)
fn m_change_unit_to_prev_event_handler( self, ) -> WeaponShopBuyMenu_ChangeUnitToPrevEventHandler
fn set_m_change_unit_to_prev_event_handler( self, value: WeaponShopBuyMenu_ChangeUnitToPrevEventHandler, )
fn m_change_unit_to_next_event_handler( self, ) -> WeaponShopBuyMenu_ChangeUnitToNextEventHandler
fn set_m_change_unit_to_next_event_handler( self, value: WeaponShopBuyMenu_ChangeUnitToNextEventHandler, )
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.