pub trait IWeaponShopBuyMenuItemContent: IBasicMenuItemContent {
Show 16 methods
// Provided methods
fn m_kind_frame_object(self) -> GameObject { ... }
fn set_m_kind_frame_object(self, value: GameObject) { ... }
fn m_kind_icon_object(self) -> GameObject { ... }
fn set_m_kind_icon_object(self, value: GameObject) { ... }
fn m_name_object(self) -> GameObject { ... }
fn set_m_name_object(self, value: GameObject) { ... }
fn m_stock_value_object(self) -> GameObject { ... }
fn set_m_stock_value_object(self, value: GameObject) { ... }
fn m_price_value_object(self) -> GameObject { ... }
fn set_m_price_value_object(self, value: GameObject) { ... }
fn m_price_g_object(self) -> GameObject { ... }
fn set_m_price_g_object(self, value: GameObject) { ... }
fn m_new_icon_object(self) -> GameObject { ... }
fn set_m_new_icon_object(self, value: GameObject) { ... }
fn m_text_base_color2(self) -> Color { ... }
fn set_m_text_base_color2(self, value: Color) { ... }
}Provided Methods§
fn m_kind_frame_object(self) -> GameObject
fn set_m_kind_frame_object(self, value: GameObject)
fn m_kind_icon_object(self) -> GameObject
fn set_m_kind_icon_object(self, value: GameObject)
fn m_name_object(self) -> GameObject
fn set_m_name_object(self, value: GameObject)
fn m_stock_value_object(self) -> GameObject
fn set_m_stock_value_object(self, value: GameObject)
fn m_price_value_object(self) -> GameObject
fn set_m_price_value_object(self, value: GameObject)
fn m_price_g_object(self) -> GameObject
fn set_m_price_g_object(self, value: GameObject)
fn m_new_icon_object(self) -> GameObject
fn set_m_new_icon_object(self, value: GameObject)
fn m_text_base_color2(self) -> Color
fn set_m_text_base_color2(self, value: Color)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.