pub trait ITutorialSequence: ISingletonProcInst_1<TutorialSequence> {
Show 22 methods
// Provided methods
fn m_tutorial_object(self) -> GameObject { ... }
fn set_m_tutorial_object(self, value: GameObject) { ... }
fn m_main_sprite_atlas(self) -> SpriteAtlas { ... }
fn set_m_main_sprite_atlas(self, value: SpriteAtlas) { ... }
fn m_sub_sprite_atlas(self) -> SpriteAtlas { ... }
fn set_m_sub_sprite_atlas(self, value: SpriteAtlas) { ... }
fn m_locator_root(self) -> WdwTutorialLocatorRoot { ... }
fn set_m_locator_root(self, value: WdwTutorialLocatorRoot) { ... }
fn m_tutorial_data(self) -> List_1<TutorialData> { ... }
fn set_m_tutorial_data(self, value: List_1<TutorialData>) { ... }
fn m_tutorial_id(self) -> Il2CppString { ... }
fn set_m_tutorial_id(self, value: Il2CppString) { ... }
fn m_page(self) -> i32 { ... }
fn set_m_page(self, value: i32) { ... }
fn m_is_update(self) -> bool { ... }
fn set_m_is_update(self, value: bool) { ... }
fn m_prefab_handle(self) -> TResourceHandle_1<GameObject> { ... }
fn set_m_prefab_handle(self, value: TResourceHandle_1<GameObject>) { ... }
fn m_main_handle(self) -> TResourceHandle_1<SpriteAtlas> { ... }
fn set_m_main_handle(self, value: TResourceHandle_1<SpriteAtlas>) { ... }
fn m_sub_handle(self) -> TResourceHandle_1<SpriteAtlas> { ... }
fn set_m_sub_handle(self, value: TResourceHandle_1<SpriteAtlas>) { ... }
}Provided Methods§
fn m_tutorial_object(self) -> GameObject
fn set_m_tutorial_object(self, value: GameObject)
fn m_main_sprite_atlas(self) -> SpriteAtlas
fn set_m_main_sprite_atlas(self, value: SpriteAtlas)
fn m_sub_sprite_atlas(self) -> SpriteAtlas
fn set_m_sub_sprite_atlas(self, value: SpriteAtlas)
fn m_locator_root(self) -> WdwTutorialLocatorRoot
fn set_m_locator_root(self, value: WdwTutorialLocatorRoot)
fn m_tutorial_data(self) -> List_1<TutorialData>
fn set_m_tutorial_data(self, value: List_1<TutorialData>)
fn m_tutorial_id(self) -> Il2CppString
fn set_m_tutorial_id(self, value: Il2CppString)
fn m_page(self) -> i32
fn set_m_page(self, value: i32)
fn m_is_update(self) -> bool
fn set_m_is_update(self, value: bool)
fn m_prefab_handle(self) -> TResourceHandle_1<GameObject>
fn set_m_prefab_handle(self, value: TResourceHandle_1<GameObject>)
fn m_main_handle(self) -> TResourceHandle_1<SpriteAtlas>
fn set_m_main_handle(self, value: TResourceHandle_1<SpriteAtlas>)
fn m_sub_handle(self) -> TResourceHandle_1<SpriteAtlas>
fn set_m_sub_handle(self, value: TResourceHandle_1<SpriteAtlas>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.