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UnitAI

Struct UnitAI 

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pub struct UnitAI(/* private fields */);
Expand description

IL2CPP class: App.UnitAI Inherits: Object

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impl UnitAI

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pub fn base(self) -> Object

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impl UnitAI

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pub fn version() -> i32

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pub fn set_version(value: i32)

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impl UnitAI

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pub fn get_band_method_info() -> &'static MethodInfo

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pub fn set_band_method_info() -> &'static MethodInfo

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pub fn get_active_method_info() -> &'static MethodInfo

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pub fn set_active_method_info() -> &'static MethodInfo

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pub fn get_priority_method_info() -> &'static MethodInfo

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pub fn set_priority_method_info() -> &'static MethodInfo

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pub fn get_heal_rate_a_method_info() -> &'static MethodInfo

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pub fn set_heal_rate_a_method_info() -> &'static MethodInfo

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pub fn get_heal_rate_b_method_info() -> &'static MethodInfo

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pub fn set_heal_rate_b_method_info() -> &'static MethodInfo

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pub fn get_battle_rate_type_method_info() -> &'static MethodInfo

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pub fn set_battle_rate_type_method_info() -> &'static MethodInfo

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pub fn get_prohibit_engage_attack_method_info() -> &'static MethodInfo

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pub fn set_prohibit_engage_attack_method_info() -> &'static MethodInfo

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pub fn get_prohibit_rod_method_info() -> &'static MethodInfo

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pub fn set_prohibit_rod_method_info() -> &'static MethodInfo

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pub fn get_prohibit_overlap_method_info() -> &'static MethodInfo

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pub fn set_prohibit_overlap_method_info() -> &'static MethodInfo

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pub fn get_rerewarp_count_method_info() -> &'static MethodInfo

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pub fn set_rerewarp_count_method_info() -> &'static MethodInfo

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pub fn get_rerewarp_count_max_method_info() -> &'static MethodInfo

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pub fn get_rerewarp_last_x_method_info() -> &'static MethodInfo

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pub fn get_rerewarp_last_z_method_info() -> &'static MethodInfo

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pub fn get_rerewarp_event_flag_method_info() -> &'static MethodInfo

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pub fn get_move_limit_method_info() -> &'static MethodInfo

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pub fn set_move_limit_method_info() -> &'static MethodInfo

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pub fn get_versus_type_method_info() -> &'static MethodInfo

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pub fn set_versus_type_method_info() -> &'static MethodInfo

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pub fn get_bullet_pattern_method_info() -> &'static MethodInfo

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pub fn set_bullet_pattern_method_info() -> &'static MethodInfo

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pub fn get_vs_think_method_info() -> &'static MethodInfo

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pub fn set_vs_think_method_info() -> &'static MethodInfo

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pub fn is_active_method_info() -> &'static MethodInfo

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pub fn check_flag_method_info() -> &'static MethodInfo

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pub fn not_flag_method_info() -> &'static MethodInfo

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pub fn set_flag_method_info() -> &'static MethodInfo

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pub fn clear_flag_method_info() -> &'static MethodInfo

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pub fn mask_flag_method_info() -> &'static MethodInfo

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pub fn get_sequence_method_info() -> &'static MethodInfo

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pub fn get_sequence_by_index_method_info() -> &'static MethodInfo

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pub fn set_sequence_method_info() -> &'static MethodInfo

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pub fn set_sequence_2_method_info() -> &'static MethodInfo

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pub fn get_value_method_info() -> &'static MethodInfo

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pub fn set_value_method_info() -> &'static MethodInfo

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pub fn set_value_2_method_info() -> &'static MethodInfo

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pub fn set_value_3_method_info() -> &'static MethodInfo

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pub fn set_value_4_method_info() -> &'static MethodInfo

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pub fn set_values_method_info() -> &'static MethodInfo

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pub fn reset_random_flag_method_info() -> &'static MethodInfo

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pub fn get_random_flag_method_info() -> &'static MethodInfo

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pub fn set_rerewarp_method_info() -> &'static MethodInfo

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pub fn ctor_method_info() -> &'static MethodInfo

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pub fn clear_method_info() -> &'static MethodInfo

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pub fn copy_method_info() -> &'static MethodInfo

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pub fn can_use_engage_attack_method_info() -> &'static MethodInfo

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pub fn setup_summon_method_info() -> &'static MethodInfo

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pub fn setup_versus_method_info() -> &'static MethodInfo

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pub fn set_unit_for_versus_method_info() -> &'static MethodInfo

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pub fn serialize_method_info() -> &'static MethodInfo

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pub fn deserialize_method_info() -> &'static MethodInfo

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pub fn get_value_index_method_info() -> &'static MethodInfo

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impl UnitAI

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pub fn new(unit: Unit) -> Self

.ctor(crate::app::unit::Unit) — overload selector

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impl ClassIdentity for UnitAI

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const NAMESPACE: &'static str = "App"

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const NAME: &'static str = "UnitAI"

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fn class() -> Class

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impl Clone for UnitAI

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fn clone(&self) -> UnitAI

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for UnitAI

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IUnitAI for UnitAI

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fn m_flag(self) -> UnitAI_FlagField

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fn set_m_flag(self, value: UnitAI_FlagField)

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fn m_band(self) -> u8

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fn set_m_band(self, value: u8)

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fn m_active(self) -> u8

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fn set_m_active(self, value: u8)

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fn m_priority(self) -> u8

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fn set_m_priority(self, value: u8)

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fn m_heal_rate_a(self) -> u8

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fn set_m_heal_rate_a(self, value: u8)

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fn m_heal_rate_b(self) -> u8

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fn set_m_heal_rate_b(self, value: u8)

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fn m_battle_rate_type(self) -> u8

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fn set_m_battle_rate_type(self, value: u8)

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fn m_prohibit_engage_attack(self) -> u8

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fn set_m_prohibit_engage_attack(self, value: u8)

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fn m_prohibit_rod(self) -> u8

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fn set_m_prohibit_rod(self, value: u8)

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fn m_prohibit_overlap(self) -> u8

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fn set_m_prohibit_overlap(self, value: u8)

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fn m_rerewarp_count(self) -> u8

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fn set_m_rerewarp_count(self, value: u8)

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fn m_rerewarp_count_max(self) -> u8

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fn set_m_rerewarp_count_max(self, value: u8)

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fn m_rerewarp_last_x(self) -> u8

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fn set_m_rerewarp_last_x(self, value: u8)

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fn m_rerewarp_last_z(self) -> u8

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fn set_m_rerewarp_last_z(self, value: u8)

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fn m_rerewarp_event_flag(self) -> Il2CppString

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fn set_m_rerewarp_event_flag(self, value: Il2CppString)

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fn m_random_flag(self) -> UnitAI_RandomFlagField

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fn set_m_random_flag(self, value: UnitAI_RandomFlagField)

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fn m_move_limit(self) -> UnitAI_MoveLimitRange

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fn set_m_move_limit(self, value: UnitAI_MoveLimitRange)

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fn m_versus_type(self) -> u8

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fn set_m_versus_type(self, value: u8)

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fn m_bullet_pattern(self) -> u8

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fn set_m_bullet_pattern(self, value: u8)

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fn m_a_sequence(self) -> Array<Il2CppString>

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fn set_m_a_sequence(self, value: Array<Il2CppString>)

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fn m_a_value(self) -> Array<AIValue>

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fn set_m_a_value(self, value: Array<AIValue>)

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fn m_unit(self) -> Unit

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fn set_m_unit(self, value: Unit)

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fn m_vs_think(self) -> AIThink_Think

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fn set_m_vs_think(self, value: AIThink_Think)

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impl IlType for UnitAI

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fn il_type() -> &'static Il2CppType

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impl Copy for UnitAI

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impl IObject for UnitAI

Auto Trait Implementations§

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impl Freeze for UnitAI

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impl RefUnwindSafe for UnitAI

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impl !Send for UnitAI

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impl !Sync for UnitAI

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impl Unpin for UnitAI

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impl UnwindSafe for UnitAI

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for T
where T: SystemObject,

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fn get_class(self) -> Class

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fn is_null(self) -> bool

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fn rebind_class(self, new_class: Class)

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fn override_class(self) -> Class

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fn is_instance_of<T>(self) -> bool
where T: ClassIdentity,

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fn is_direct_subclass_of<T>(self) -> bool
where T: ClassIdentity,

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fn try_cast<T>(self) -> Option<T>

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unsafe fn cast<T>(self) -> T

Safety Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DefaultInjectedMembers for T

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fn __injected_fields() -> Vec<InjectedFieldDescriptor>

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fn __injected_methods() -> Vec<InjectedMethodDescriptor>

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fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T0, __U> IArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, capacity: i32)
where Self: Sized,

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fn get_capacity(self) -> i32
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fn get_item(self, index: i32) -> T0
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fn add(self, item: T0)
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fn get_location_name(self) -> Il2CppString
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where Self: Sized,

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fn acquire(self) -> AsyncOperationHandle_1<T0>
where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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fn wait_for_completion(self) -> T0
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fn get_internal_op(self) -> AsyncOperationBase_1<T0>
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fn get_is_done(self) -> bool
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fn get_percent_complete(self) -> f32
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impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __U
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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
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impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
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fn get_current(self) -> T0
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fn system_collections_i_enumerator_get_current(self) -> Object
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impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T1
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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IExposedReference_1Methods<T0> for __U
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fn resolve(self, resolver: IExposedPropertyTable) -> T0
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impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __U
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fn move_next(self) -> bool
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fn get_current(self) -> T0
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fn system_collections_i_enumerator_get_current(self) -> Object
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impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __U
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impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U

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fn ctor(self, key: T0, value: T1)
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impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __U
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fn add_range(self, items: IEnumerable_1<T0>)
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fn try_move(self) -> (bool, Array<T0>)
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fn allocate_buffer(self)
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impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __U
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fn ctor(self, list: LinkedList_1<T0>)
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fn move_next(self) -> bool
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fn dispose(self)
where Self: Sized,

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where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
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fn get_current(self) -> T0
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where Self: Sized,

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impl<__T> IObjectMethods for __T
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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<__T> IUnitAIMethods for __T
where __T: IUnitAI,

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fn get_band(self) -> i32

get_Band() overload
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fn set_band(self, value: impl Into<i32>)

set_Band(i32) overload
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fn get_active(self) -> i32

get_Active() overload
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fn set_active(self, value: impl Into<i32>)

set_Active(i32) overload
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fn get_priority(self) -> i32

get_Priority() overload
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fn set_priority(self, value: impl Into<i32>)

set_Priority(i32) overload
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fn get_heal_rate_a(self) -> i32

get_HealRateA() overload
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fn set_heal_rate_a(self, value: impl Into<i32>)

set_HealRateA(i32) overload
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fn get_heal_rate_b(self) -> i32

get_HealRateB() overload
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fn set_heal_rate_b(self, value: impl Into<i32>)

set_HealRateB(i32) overload
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fn get_battle_rate_type(self) -> UnitAI_BattleRate

get_BattleRateType() overload
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fn set_battle_rate_type(self, value: impl Into<UnitAI_BattleRate>)

set_BattleRateType(crate::app::unitai::UnitAI_BattleRate) overload
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fn get_prohibit_engage_attack(self) -> i32

get_ProhibitEngageAttack() overload
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fn set_prohibit_engage_attack(self, value: impl Into<i32>)

set_ProhibitEngageAttack(i32) overload
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fn get_prohibit_rod(self) -> i32

get_ProhibitRod() overload
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fn set_prohibit_rod(self, value: impl Into<i32>)

set_ProhibitRod(i32) overload
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fn get_prohibit_overlap(self) -> i32

get_ProhibitOverlap() overload
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fn set_prohibit_overlap(self, value: impl Into<i32>)

set_ProhibitOverlap(i32) overload
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fn get_rerewarp_count(self) -> i32

get_RerewarpCount() overload
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fn set_rerewarp_count(self, value: impl Into<i32>)

set_RerewarpCount(i32) overload
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fn get_rerewarp_count_max(self) -> i32

get_RerewarpCountMax() overload
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fn get_rerewarp_last_x(self) -> i32

get_RerewarpLastX() overload
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fn get_rerewarp_last_z(self) -> i32

get_RerewarpLastZ() overload
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fn get_rerewarp_event_flag(self) -> Il2CppString

get_RerewarpEventFlag() overload
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fn get_move_limit(self) -> UnitAI_MoveLimitRange

get_MoveLimit() overload
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fn set_move_limit(self, value: impl Into<UnitAI_MoveLimitRange>)

set_MoveLimit(crate::app::unitai::UnitAI_MoveLimitRange) overload
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fn get_versus_type(self) -> UnitAI_VersusTypes

get_VersusType() overload
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fn set_versus_type(self, value: impl Into<UnitAI_VersusTypes>)

set_VersusType(crate::app::unitai::UnitAI_VersusTypes) overload
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fn get_bullet_pattern(self) -> i32

get_BulletPattern() overload
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fn set_bullet_pattern(self, value: impl Into<i32>)

set_BulletPattern(i32) overload
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fn get_vs_think(self) -> AIThink_Think

get_VsThink() overload
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fn set_vs_think(self, value: impl Into<AIThink_Think>)

set_VsThink(crate::app::aithink::AIThink_Think) overload
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fn is_active(self) -> bool

IsActive() overload
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fn check_flag(self, flag: impl Into<UnitAI_Flag>) -> bool

CheckFlag(crate::app::unitai::UnitAI_Flag) overload
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fn not_flag(self, flag: impl Into<UnitAI_Flag>) -> bool

NotFlag(crate::app::unitai::UnitAI_Flag) overload
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fn set_flag(self, flag: impl Into<UnitAI_Flag>)

SetFlag(crate::app::unitai::UnitAI_Flag) overload
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fn clear_flag(self, flag: impl Into<UnitAI_Flag>)

ClearFlag(crate::app::unitai::UnitAI_Flag) overload
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fn mask_flag(self, flag: impl Into<UnitAI_Flag>) -> i32

MaskFlag(crate::app::unitai::UnitAI_Flag) overload
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fn get_sequence(self, order: impl Into<AIValue_Order>) -> Il2CppString

GetSequence(crate::app::aivalue::AIValue_Order) overload
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fn get_sequence_by_index(self, order: impl Into<AIValue_Order>) -> i32

GetSequenceByIndex(crate::app::aivalue::AIValue_Order) overload
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fn set_sequence( self, order: impl Into<AIValue_Order>, name: impl Into<Il2CppString>, )

SetSequence(crate::app::aivalue::AIValue_Order, ::unity::Il2CppString) overload
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fn set_sequence_2(self, order: impl Into<AIValue_Order>, v: impl Into<i32>)

SetSequence(crate::app::aivalue::AIValue_Order, i32) overload
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fn get_value( self, order: impl Into<AIValue_Order>, index: impl Into<i32>, ) -> AIValue

GetValue(crate::app::aivalue::AIValue_Order, i32) overload
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fn set_value( self, order: impl Into<AIValue_Order>, index: impl Into<i32>, value: impl Into<i32>, )

SetValue(crate::app::aivalue::AIValue_Order, i32, i32) overload
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fn set_value_2( self, order: impl Into<AIValue_Order>, index: impl Into<i32>, x: impl Into<i32>, z: impl Into<i32>, )

SetValue(crate::app::aivalue::AIValue_Order, i32, i32, i32) overload
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fn set_value_3( self, order: impl Into<AIValue_Order>, index: impl Into<i32>, str: impl Into<Il2CppString>, ) -> Il2CppString

SetValue(crate::app::aivalue::AIValue_Order, i32, ::unity::Il2CppString) overload
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fn set_value_4( self, order: impl Into<AIValue_Order>, index: impl Into<i32>, value: impl Into<AIValue>, )

SetValue(crate::app::aivalue::AIValue_Order, i32, crate::app::aivalue::AIValue) overload
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fn set_values( self, order: impl Into<AIValue_Order>, str: impl Into<Il2CppString>, )

SetValues(crate::app::aivalue::AIValue_Order, ::unity::Il2CppString) overload
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fn reset_random_flag(self, value: impl Into<u8>)

ResetRandomFlag(u8) overload
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fn get_random_flag(self) -> UnitAI_RandomFlagField

GetRandomFlag() overload
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fn set_rerewarp( self, count_max: impl Into<i32>, last_x: impl Into<i32>, last_z: impl Into<i32>, event_flag: impl Into<Il2CppString>, )

SetRerewarp(i32, i32, i32, ::unity::Il2CppString) overload
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fn ctor(self, unit: impl Into<Unit>)

.ctor(crate::app::unit::Unit) overload
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fn clear(self)

Clear() overload
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fn copy(self, from: impl Into<UnitAI>)

Copy(crate::app::unitai::UnitAI) overload
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fn can_use_engage_attack(self) -> bool

CanUseEngageAttack() overload
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fn setup_summon(self)

SetupSummon() overload
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fn setup_versus(self)

SetupVersus() overload
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fn set_unit_for_versus(self, unit: impl Into<Unit>)

SetUnitForVersus(crate::app::unit::Unit) overload
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fn serialize(self, stream: impl Into<Stream_2>)

Serialize(crate::app::stream_2::Stream_2) overload
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fn deserialize(self, stream: impl Into<Stream_2>)

Deserialize(crate::app::stream_2::Stream_2) overload
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fn get_value_index( self, order: impl Into<AIValue_Order>, index: impl Into<i32>, ) -> i32

GetValueIndex(crate::app::aivalue::AIValue_Order, i32) overload
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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.