pub trait IUnitInfoCharaImageMaskOffset: ISingletonMonoBehaviourList_1<UnitInfoCharaImageMaskOffset> {
Show 32 methods
// Provided methods
fn m_type(self) -> UnitInfoCharaImageMaskOffset_Type { ... }
fn set_m_type(self, value: UnitInfoCharaImageMaskOffset_Type) { ... }
fn m_offset_u(self) -> f32 { ... }
fn set_m_offset_u(self, value: f32) { ... }
fn m_mask_texture(self) -> Texture { ... }
fn set_m_mask_texture(self, value: Texture) { ... }
fn m_mask_texture_old(self) -> Texture { ... }
fn set_m_mask_texture_old(self, value: Texture) { ... }
fn m_time(self) -> f32 { ... }
fn set_m_time(self, value: f32) { ... }
fn m_offset(self) -> Vector2 { ... }
fn set_m_offset(self, value: Vector2) { ... }
fn m_canvas_manager(self) -> CanvasManager { ... }
fn set_m_canvas_manager(self, value: CanvasManager) { ... }
fn m_rect_transform(self) -> RectTransform { ... }
fn set_m_rect_transform(self, value: RectTransform) { ... }
fn m_image(self) -> Image { ... }
fn set_m_image(self, value: Image) { ... }
fn m_material_start(self) -> Material { ... }
fn set_m_material_start(self, value: Material) { ... }
fn m_material(self) -> Material { ... }
fn set_m_material(self, value: Material) { ... }
fn m_texture(self) -> RenderTexture { ... }
fn set_m_texture(self, value: RenderTexture) { ... }
fn m_is_startup(self) -> bool { ... }
fn set_m_is_startup(self, value: bool) { ... }
fn m_is_show(self) -> bool { ... }
fn set_m_is_show(self, value: bool) { ... }
fn m_is_show_from_unit_info(self) -> bool { ... }
fn set_m_is_show_from_unit_info(self, value: bool) { ... }
fn m_is_set_alpha_forced(self) -> bool { ... }
fn set_m_is_set_alpha_forced(self, value: bool) { ... }
}Provided Methods§
fn m_type(self) -> UnitInfoCharaImageMaskOffset_Type
fn set_m_type(self, value: UnitInfoCharaImageMaskOffset_Type)
fn m_offset_u(self) -> f32
fn set_m_offset_u(self, value: f32)
fn m_mask_texture(self) -> Texture
fn set_m_mask_texture(self, value: Texture)
fn m_mask_texture_old(self) -> Texture
fn set_m_mask_texture_old(self, value: Texture)
fn m_time(self) -> f32
fn set_m_time(self, value: f32)
fn m_offset(self) -> Vector2
fn set_m_offset(self, value: Vector2)
fn m_canvas_manager(self) -> CanvasManager
fn set_m_canvas_manager(self, value: CanvasManager)
fn m_rect_transform(self) -> RectTransform
fn set_m_rect_transform(self, value: RectTransform)
fn m_image(self) -> Image
fn set_m_image(self, value: Image)
fn m_material_start(self) -> Material
fn set_m_material_start(self, value: Material)
fn m_material(self) -> Material
fn set_m_material(self, value: Material)
fn m_texture(self) -> RenderTexture
fn set_m_texture(self, value: RenderTexture)
fn m_is_startup(self) -> bool
fn set_m_is_startup(self, value: bool)
fn m_is_show(self) -> bool
fn set_m_is_show(self, value: bool)
fn m_is_show_from_unit_info(self) -> bool
fn set_m_is_show_from_unit_info(self, value: bool)
fn m_is_set_alpha_forced(self) -> bool
fn set_m_is_set_alpha_forced(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.