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IUnitInfoWindowMethods

Trait IUnitInfoWindowMethods 

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pub trait IUnitInfoWindowMethods: IUnitInfoWindow {
Show 27 methods // Provided methods fn get_game_object(self) -> GameObject { ... } fn get_chara_image_mask(self) -> UnitInfoCharaImageMaskOffset { ... } fn ctor( self, render_texture: impl Into<RenderTexture>, is_reverse: impl Into<bool>, is_hide_status: impl Into<bool>, ) { ... } fn create_async( self, render_texture: impl Into<RenderTexture>, is_reverse: impl Into<bool>, is_hide_status: impl Into<bool>, ) { ... } fn is_creating(self) -> bool { ... } fn destroy(self) { ... } fn set_active(self, is_active: impl Into<bool>) { ... } fn is_active(self) -> bool { ... } fn set_unit( self, unit: impl Into<Unit>, x: impl Into<i32>, z: impl Into<i32>, ) { ... } fn set_unit_2( self, unit: impl Into<Unit>, x: impl Into<i32>, z: impl Into<i32>, god: impl Into<GodUnit>, ) { ... } fn chara_mask_on(self) { ... } fn chara_mask_off(self) { ... } fn try_play_animation( self, animator: impl Into<Animator>, name: impl Into<Il2CppString>, ) -> bool { ... } fn chara_only_on(self) { ... } fn chara_only_off(self) { ... } fn is_chara_only_transition(self) -> bool { ... } fn transparent_on(self) { ... } fn transparent_off(self) { ... } fn activate(self) { ... } fn deactivate(self) { ... } fn get_chara_image(self) -> Image { ... } fn active_status(self) { ... } fn deactive_status(self) { ... } fn is_active_status(self) -> bool { ... } fn create_impl( self, render_texture: impl Into<RenderTexture>, is_reverse: impl Into<bool>, is_hide_status: impl Into<bool>, ) { ... } fn setup( self, render_texture: impl Into<RenderTexture>, is_reverse: impl Into<bool>, is_hide_status: impl Into<bool>, ) -> bool { ... } fn get_chara_image_2(self) -> (Image, GameObject, GameObject) { ... }
}

Provided Methods§

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fn get_game_object(self) -> GameObject

get_gameObject() overload

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fn get_chara_image_mask(self) -> UnitInfoCharaImageMaskOffset

get_CharaImageMask() overload

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fn ctor( self, render_texture: impl Into<RenderTexture>, is_reverse: impl Into<bool>, is_hide_status: impl Into<bool>, )

.ctor(crate::unity_engine::rendertexture::RenderTexture, bool, bool) overload

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fn create_async( self, render_texture: impl Into<RenderTexture>, is_reverse: impl Into<bool>, is_hide_status: impl Into<bool>, )

CreateAsync(crate::unity_engine::rendertexture::RenderTexture, bool, bool) overload

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fn is_creating(self) -> bool

IsCreating() overload

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fn destroy(self)

Destroy() overload

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fn set_active(self, is_active: impl Into<bool>)

SetActive(bool) overload

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fn is_active(self) -> bool

IsActive() overload

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fn set_unit(self, unit: impl Into<Unit>, x: impl Into<i32>, z: impl Into<i32>)

SetUnit(crate::app::unit::Unit, i32, i32) overload

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fn set_unit_2( self, unit: impl Into<Unit>, x: impl Into<i32>, z: impl Into<i32>, god: impl Into<GodUnit>, )

SetUnit(crate::app::unit::Unit, i32, i32, crate::app::godunit::GodUnit) overload

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fn chara_mask_on(self)

CharaMaskOn() overload

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fn chara_mask_off(self)

CharaMaskOff() overload

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fn try_play_animation( self, animator: impl Into<Animator>, name: impl Into<Il2CppString>, ) -> bool

TryPlayAnimation(crate::unity_engine::animator::Animator, ::unity::Il2CppString) overload

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fn chara_only_on(self)

CharaOnlyOn() overload

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fn chara_only_off(self)

CharaOnlyOff() overload

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fn is_chara_only_transition(self) -> bool

IsCharaOnlyTransition() overload

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fn transparent_on(self)

TransparentOn() overload

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fn transparent_off(self)

TransparentOff() overload

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fn activate(self)

Activate() overload

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fn deactivate(self)

Deactivate() overload

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fn get_chara_image(self) -> Image

GetCharaImage() overload

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fn active_status(self)

ActiveStatus() overload

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fn deactive_status(self)

DeactiveStatus() overload

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fn is_active_status(self) -> bool

IsActiveStatus() overload

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fn create_impl( self, render_texture: impl Into<RenderTexture>, is_reverse: impl Into<bool>, is_hide_status: impl Into<bool>, )

CreateImpl(crate::unity_engine::rendertexture::RenderTexture, bool, bool) overload

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fn setup( self, render_texture: impl Into<RenderTexture>, is_reverse: impl Into<bool>, is_hide_status: impl Into<bool>, ) -> bool

Setup(crate::unity_engine::rendertexture::RenderTexture, bool, bool) overload

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fn get_chara_image_2(self) -> (Image, GameObject, GameObject)

GetCharaImage(*mutcrate::unity_engine::gameobject::GameObject, *mutcrate::unity_engine::gameobject::GameObject) overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IUnitInfoWindow> IUnitInfoWindowMethods for __T

Available on crate feature app-unitinfowindow only.