pub trait IUnitItem: IObject {
Show 14 methods
// Provided methods
fn m_index(self) -> i32 { ... }
fn set_m_index(self, value: i32) { ... }
fn m_item(self) -> ItemData { ... }
fn set_m_item(self, value: ItemData) { ... }
fn m_endurance(self) -> u8 { ... }
fn set_m_endurance(self, value: u8) { ... }
fn m_refine_level(self) -> u8 { ... }
fn set_m_refine_level(self, value: u8) { ... }
fn m_flags(self) -> UnitItem_Flags { ... }
fn set_m_flags(self, value: UnitItem_Flags) { ... }
fn m_engrave(self) -> GodData { ... }
fn set_m_engrave(self, value: GodData) { ... }
fn m_god_unit(self) -> GodUnit { ... }
fn set_m_god_unit(self, value: GodUnit) { ... }
}Provided Methods§
fn m_index(self) -> i32
fn set_m_index(self, value: i32)
fn m_item(self) -> ItemData
fn set_m_item(self, value: ItemData)
fn m_endurance(self) -> u8
fn set_m_endurance(self, value: u8)
fn m_refine_level(self) -> u8
fn set_m_refine_level(self, value: u8)
fn m_flags(self) -> UnitItem_Flags
fn set_m_flags(self, value: UnitItem_Flags)
fn m_engrave(self) -> GodData
fn set_m_engrave(self, value: GodData)
fn m_god_unit(self) -> GodUnit
fn set_m_god_unit(self, value: GodUnit)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.