pub trait IWellSequenceMethods: IWellSequence {
Show 25 methods
// Provided methods
fn load_prefab_async(self) { ... }
fn wait_load_prefab(self) { ... }
fn unload_prefab(self) { ... }
fn open_header(self) { ... }
fn exit(self) { ... }
fn create_top_menu(self) { ... }
fn calc_item_exchange(
self,
level: impl Into<i32>,
random: impl Into<Random_2>,
) -> List_1<ItemData> { ... }
fn get_item(self) { ... }
fn check_cc_tutorial(self) { ... }
fn create_item_select_menu(self) { ... }
fn check_item_select_result(self) { ... }
fn create_goto_evil_first_confirm_dialog(self) { ... }
fn create_goto_evil_confirm_dialog(self) { ... }
fn on_change_normal(self) { ... }
fn on_change_hard(self) { ... }
fn on_change_lunatic(self) { ... }
fn create_change_difficulty_dialog(self) { ... }
fn create_change_difficulty_result_dialog(self) { ... }
fn branch(self) { ... }
fn get_evil_weapon1(self) { ... }
fn get_evil_weapon2(self) { ... }
fn evil_map_first_demo(self) -> IEnumerator { ... }
fn first_tutorial(self) { ... }
fn create_desc(self) -> Array<ProcDesc> { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn load_prefab_async(self)
fn load_prefab_async(self)
LoadPrefabAsync() overload
Sourcefn wait_load_prefab(self)
fn wait_load_prefab(self)
WaitLoadPrefab() overload
Sourcefn unload_prefab(self)
fn unload_prefab(self)
UnloadPrefab() overload
Sourcefn open_header(self)
fn open_header(self)
OpenHeader() overload
CreateTopMenu() overload
Sourcefn calc_item_exchange(
self,
level: impl Into<i32>,
random: impl Into<Random_2>,
) -> List_1<ItemData>
fn calc_item_exchange( self, level: impl Into<i32>, random: impl Into<Random_2>, ) -> List_1<ItemData>
CalcItemExchange(i32, crate::app::random_2::Random_2) overload
Sourcefn check_cc_tutorial(self)
fn check_cc_tutorial(self)
CheckCcTutorial() overload
CreateItemSelectMenu() overload
Sourcefn check_item_select_result(self)
fn check_item_select_result(self)
CheckItemSelectResult() overload
Sourcefn create_goto_evil_first_confirm_dialog(self)
fn create_goto_evil_first_confirm_dialog(self)
CreateGotoEvilFirstConfirmDialog() overload
Sourcefn create_goto_evil_confirm_dialog(self)
fn create_goto_evil_confirm_dialog(self)
CreateGotoEvilConfirmDialog() overload
Sourcefn on_change_normal(self)
fn on_change_normal(self)
OnChangeNormal() overload
Sourcefn on_change_hard(self)
fn on_change_hard(self)
OnChangeHard() overload
Sourcefn on_change_lunatic(self)
fn on_change_lunatic(self)
OnChangeLunatic() overload
Sourcefn create_change_difficulty_dialog(self)
fn create_change_difficulty_dialog(self)
CreateChangeDifficultyDialog() overload
Sourcefn create_change_difficulty_result_dialog(self)
fn create_change_difficulty_result_dialog(self)
CreateChangeDifficultyResultDialog() overload
Sourcefn get_evil_weapon1(self)
fn get_evil_weapon1(self)
GetEvilWeapon1() overload
Sourcefn get_evil_weapon2(self)
fn get_evil_weapon2(self)
GetEvilWeapon2() overload
Sourcefn evil_map_first_demo(self) -> IEnumerator
fn evil_map_first_demo(self) -> IEnumerator
EvilMapFirstDemo() overload
Sourcefn first_tutorial(self)
fn first_tutorial(self)
FirstTutorial() overload
Sourcefn create_desc(self) -> Array<ProcDesc>
fn create_desc(self) -> Array<ProcDesc>
CreateDesc() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IWellSequence> IWellSequenceMethods for __T
app-wellsequence only.