pub trait IActionAttack: IActionObservable {
Show 20 methods
// Provided methods
fn m_chain_attack_timeout(self) -> f32 { ... }
fn set_m_chain_attack_timeout(self, value: f32) { ... }
fn m_chain_speed_rate(self) -> f32 { ... }
fn set_m_chain_speed_rate(self, value: f32) { ... }
fn m_stage(self) -> ActionAttack_Stage { ... }
fn set_m_stage(self, value: ActionAttack_Stage) { ... }
fn m_world_arrival_time(self) -> f32 { ... }
fn set_m_world_arrival_time(self, value: f32) { ... }
fn m_far_attack_range_sq(self) -> f32 { ... }
fn set_m_far_attack_range_sq(self, value: f32) { ... }
fn m_chain_guard(self) -> Character { ... }
fn set_m_chain_guard(self, value: Character) { ... }
fn m_b_hit_passed(self) -> bool { ... }
fn set_m_b_hit_passed(self, value: bool) { ... }
fn m_time_to_next(self) -> f32 { ... }
fn set_m_time_to_next(self, value: f32) { ... }
fn m_is_not_repelled(self) -> bool { ... }
fn set_m_is_not_repelled(self, value: bool) { ... }
fn m_再生ジャンプpassed(self) -> bool { ... }
fn set_m_再生ジャンプpassed(self, value: bool) { ... }
}Provided Methods§
fn m_chain_attack_timeout(self) -> f32
fn set_m_chain_attack_timeout(self, value: f32)
fn m_chain_speed_rate(self) -> f32
fn set_m_chain_speed_rate(self, value: f32)
fn m_stage(self) -> ActionAttack_Stage
fn set_m_stage(self, value: ActionAttack_Stage)
fn m_world_arrival_time(self) -> f32
fn set_m_world_arrival_time(self, value: f32)
fn m_far_attack_range_sq(self) -> f32
fn set_m_far_attack_range_sq(self, value: f32)
fn m_chain_guard(self) -> Character
fn set_m_chain_guard(self, value: Character)
fn m_b_hit_passed(self) -> bool
fn set_m_b_hit_passed(self, value: bool)
fn m_time_to_next(self) -> f32
fn set_m_time_to_next(self, value: f32)
fn m_is_not_repelled(self) -> bool
fn set_m_is_not_repelled(self, value: bool)
fn m_再生ジャンプpassed(self) -> bool
fn set_m_再生ジャンプpassed(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.