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IActionAttackMethods

Trait IActionAttackMethods 

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pub trait IActionAttackMethods: IActionAttack {
Show 16 methods // Provided methods fn get_name(self) -> Il2CppString { ... } fn ctor( self, chr: impl Into<Character>, phase: impl Into<Phase>, time_to_chain_attack: impl Into<f32>, ) { ... } fn next_stage(self) { ... } fn on_enter(self) { ... } fn on_update(self) { ... } fn on_exit(self) { ... } fn enter_approach(self) { ... } fn chain_guard_presentation(self) { ... } fn update_approach(self) { ... } fn get_abort_by_interrupt(self) -> bool { ... } fn enter_attack(self) { ... } fn update_attack(self) { ... } fn miss(self, ev: impl Into<AnimationEvent>) { ... } fn hit(self, ev: impl Into<AnimationEvent>) { ... } fn self_hit(self, ev: impl Into<AnimationEvent>) { ... } fn guard(self, ev: impl Into<AnimationEvent>) { ... }
}

Provided Methods§

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fn get_name(self) -> Il2CppString

get_Name() overload

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fn ctor( self, chr: impl Into<Character>, phase: impl Into<Phase>, time_to_chain_attack: impl Into<f32>, )

.ctor(crate::combat::character::Character, crate::combat::phase::Phase, f32) overload

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fn next_stage(self)

NextStage() overload

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fn on_enter(self)

OnEnter() overload

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fn on_update(self)

OnUpdate() overload

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fn on_exit(self)

OnExit() overload

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fn enter_approach(self)

EnterApproach() overload

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fn chain_guard_presentation(self)

ChainGuardPresentation() overload

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fn update_approach(self)

UpdateApproach() overload

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fn get_abort_by_interrupt(self) -> bool

get_AbortByInterrupt() overload

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fn enter_attack(self)

EnterAttack() overload

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fn update_attack(self)

UpdateAttack() overload

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fn miss(self, ev: impl Into<AnimationEvent>)

Miss(crate::unity_engine::animationevent::AnimationEvent) overload

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fn hit(self, ev: impl Into<AnimationEvent>)

Hit(crate::unity_engine::animationevent::AnimationEvent) overload

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fn self_hit(self, ev: impl Into<AnimationEvent>)

SelfHit(crate::unity_engine::animationevent::AnimationEvent) overload

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fn guard(self, ev: impl Into<AnimationEvent>)

Guard(crate::unity_engine::animationevent::AnimationEvent) overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IActionAttack> IActionAttackMethods for __T

Available on crate feature combat-actionattack only.