pub trait IActionAttackMethods: IActionAttack {
Show 16 methods
// Provided methods
fn get_name(self) -> Il2CppString { ... }
fn ctor(
self,
chr: impl Into<Character>,
phase: impl Into<Phase>,
time_to_chain_attack: impl Into<f32>,
) { ... }
fn next_stage(self) { ... }
fn on_enter(self) { ... }
fn on_update(self) { ... }
fn on_exit(self) { ... }
fn enter_approach(self) { ... }
fn chain_guard_presentation(self) { ... }
fn update_approach(self) { ... }
fn get_abort_by_interrupt(self) -> bool { ... }
fn enter_attack(self) { ... }
fn update_attack(self) { ... }
fn miss(self, ev: impl Into<AnimationEvent>) { ... }
fn hit(self, ev: impl Into<AnimationEvent>) { ... }
fn self_hit(self, ev: impl Into<AnimationEvent>) { ... }
fn guard(self, ev: impl Into<AnimationEvent>) { ... }
}Provided Methods§
Sourcefn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_Name() overload
Sourcefn ctor(
self,
chr: impl Into<Character>,
phase: impl Into<Phase>,
time_to_chain_attack: impl Into<f32>,
)
fn ctor( self, chr: impl Into<Character>, phase: impl Into<Phase>, time_to_chain_attack: impl Into<f32>, )
.ctor(crate::combat::character::Character, crate::combat::phase::Phase, f32) overload
Sourcefn next_stage(self)
fn next_stage(self)
NextStage() overload
Sourcefn enter_approach(self)
fn enter_approach(self)
EnterApproach() overload
Sourcefn chain_guard_presentation(self)
fn chain_guard_presentation(self)
ChainGuardPresentation() overload
Sourcefn update_approach(self)
fn update_approach(self)
UpdateApproach() overload
Sourcefn get_abort_by_interrupt(self) -> bool
fn get_abort_by_interrupt(self) -> bool
get_AbortByInterrupt() overload
Sourcefn enter_attack(self)
fn enter_attack(self)
EnterAttack() overload
Sourcefn update_attack(self)
fn update_attack(self)
UpdateAttack() overload
Sourcefn miss(self, ev: impl Into<AnimationEvent>)
fn miss(self, ev: impl Into<AnimationEvent>)
Miss(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn hit(self, ev: impl Into<AnimationEvent>)
fn hit(self, ev: impl Into<AnimationEvent>)
Hit(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn self_hit(self, ev: impl Into<AnimationEvent>)
fn self_hit(self, ev: impl Into<AnimationEvent>)
SelfHit(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn guard(self, ev: impl Into<AnimationEvent>)
fn guard(self, ev: impl Into<AnimationEvent>)
Guard(crate::unity_engine::animationevent::AnimationEvent) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IActionAttack> IActionAttackMethods for __T
Available on crate feature
combat-actionattack only.