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IActionTransform

Trait IActionTransform 

Source
pub trait IActionTransform: IActionBase {
    // Provided methods
    fn m_do_player(self) -> bool { ... }
    fn set_m_do_player(self, value: bool) { ... }
    fn m_do_enemy(self) -> bool { ... }
    fn set_m_do_enemy(self, value: bool) { ... }
    fn m_state(self) -> ActionTransform_State { ... }
    fn set_m_state(self, value: ActionTransform_State) { ... }
}

Provided Methods§

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fn m_do_player(self) -> bool

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fn set_m_do_player(self, value: bool)

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fn m_do_enemy(self) -> bool

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fn set_m_do_enemy(self, value: bool)

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fn m_state(self) -> ActionTransform_State

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fn set_m_state(self, value: ActionTransform_State)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§