pub trait IAnimAssetMethods: IAnimAsset {
// Provided methods
fn ctor(self) { ... }
fn ctor_2(self, name: impl Into<Il2CppString>) { ... }
fn get_hash(self) -> i32 { ... }
fn set_hash(self, value: impl Into<i32>) { ... }
fn set_name_and_hash(
self,
name: impl Into<Il2CppString>,
hash: impl Into<i32>,
) { ... }
}Provided Methods§
Sourcefn ctor_2(self, name: impl Into<Il2CppString>)
fn ctor_2(self, name: impl Into<Il2CppString>)
.ctor(::unity::Il2CppString) overload
Sourcefn set_name_and_hash(self, name: impl Into<Il2CppString>, hash: impl Into<i32>)
fn set_name_and_hash(self, name: impl Into<Il2CppString>, hash: impl Into<i32>)
SetNameAndHash(::unity::Il2CppString, i32) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IAnimAsset> IAnimAssetMethods for __T
Available on crate feature
combat-animasset only.