pub trait IAnimSetDBMethods: IAnimSetDB {
Show 75 methods
// Provided methods
fn get_name(self) -> Il2CppString { ... }
fn set_name(self, value: impl Into<Il2CppString>) { ... }
fn get_attack1(self) -> Il2CppString { ... }
fn set_attack1(self, value: impl Into<Il2CppString>) { ... }
fn get_attack2(self) -> Il2CppString { ... }
fn set_attack2(self, value: impl Into<Il2CppString>) { ... }
fn get_attack3(self) -> Il2CppString { ... }
fn set_attack3(self, value: impl Into<Il2CppString>) { ... }
fn get_attack4(self) -> Il2CppString { ... }
fn set_attack4(self, value: impl Into<Il2CppString>) { ... }
fn get_attack5(self) -> Il2CppString { ... }
fn set_attack5(self, value: impl Into<Il2CppString>) { ... }
fn get_attack_c(self) -> Il2CppString { ... }
fn set_attack_c(self, value: impl Into<Il2CppString>) { ... }
fn get_attack_t(self) -> Il2CppString { ... }
fn set_attack_t(self, value: impl Into<Il2CppString>) { ... }
fn get_damage_high(self) -> Il2CppString { ... }
fn set_damage_high(self, value: impl Into<Il2CppString>) { ... }
fn get_damage_mid_b(self) -> Il2CppString { ... }
fn set_damage_mid_b(self, value: impl Into<Il2CppString>) { ... }
fn get_damage_mid_du(self) -> Il2CppString { ... }
fn set_damage_mid_du(self, value: impl Into<Il2CppString>) { ... }
fn get_damage_mid_ud(self) -> Il2CppString { ... }
fn set_damage_mid_ud(self, value: impl Into<Il2CppString>) { ... }
fn get_die_b(self) -> Il2CppString { ... }
fn set_die_b(self, value: impl Into<Il2CppString>) { ... }
fn get_die_l(self) -> Il2CppString { ... }
fn set_die_l(self, value: impl Into<Il2CppString>) { ... }
fn get_die_r(self) -> Il2CppString { ... }
fn set_die_r(self, value: impl Into<Il2CppString>) { ... }
fn get_dive(self) -> Il2CppString { ... }
fn set_dive(self, value: impl Into<Il2CppString>) { ... }
fn get_engage1(self) -> Il2CppString { ... }
fn set_engage1(self, value: impl Into<Il2CppString>) { ... }
fn get_engage2(self) -> Il2CppString { ... }
fn set_engage2(self, value: impl Into<Il2CppString>) { ... }
fn get_engage3(self) -> Il2CppString { ... }
fn set_engage3(self, value: impl Into<Il2CppString>) { ... }
fn get_evasion_b(self) -> Il2CppString { ... }
fn set_evasion_b(self, value: impl Into<Il2CppString>) { ... }
fn get_evasion_l(self) -> Il2CppString { ... }
fn set_evasion_l(self, value: impl Into<Il2CppString>) { ... }
fn get_evasion_r(self) -> Il2CppString { ... }
fn set_evasion_r(self, value: impl Into<Il2CppString>) { ... }
fn get_guard(self) -> Il2CppString { ... }
fn set_guard(self, value: impl Into<Il2CppString>) { ... }
fn get_hovering_loop(self) -> Il2CppString { ... }
fn set_hovering_loop(self, value: impl Into<Il2CppString>) { ... }
fn get_idle_dying(self) -> Il2CppString { ... }
fn set_idle_dying(self, value: impl Into<Il2CppString>) { ... }
fn get_idle_normal(self) -> Il2CppString { ... }
fn set_idle_normal(self, value: impl Into<Il2CppString>) { ... }
fn get_parry_l(self) -> Il2CppString { ... }
fn set_parry_l(self, value: impl Into<Il2CppString>) { ... }
fn get_parry_r(self) -> Il2CppString { ... }
fn set_parry_r(self, value: impl Into<Il2CppString>) { ... }
fn get_ready(self) -> Il2CppString { ... }
fn set_ready(self, value: impl Into<Il2CppString>) { ... }
fn get_relax_loop(self) -> Il2CppString { ... }
fn set_relax_loop(self, value: impl Into<Il2CppString>) { ... }
fn get_repelled(self) -> Il2CppString { ... }
fn set_repelled(self, value: impl Into<Il2CppString>) { ... }
fn get_run_loop(self) -> Il2CppString { ... }
fn set_run_loop(self, value: impl Into<Il2CppString>) { ... }
fn get_run_start(self) -> Il2CppString { ... }
fn set_run_start(self, value: impl Into<Il2CppString>) { ... }
fn get_special1(self) -> Il2CppString { ... }
fn set_special1(self, value: impl Into<Il2CppString>) { ... }
fn get_start(self) -> Il2CppString { ... }
fn set_start(self, value: impl Into<Il2CppString>) { ... }
fn get_win(self) -> Il2CppString { ... }
fn set_win(self, value: impl Into<Il2CppString>) { ... }
fn get_win_loop(self) -> Il2CppString { ... }
fn set_win_loop(self, value: impl Into<Il2CppString>) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_Name() overload
Sourcefn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_Name(::unity::Il2CppString) overload
Sourcefn get_attack1(self) -> Il2CppString
fn get_attack1(self) -> Il2CppString
get_Attack1() overload
Sourcefn set_attack1(self, value: impl Into<Il2CppString>)
fn set_attack1(self, value: impl Into<Il2CppString>)
set_Attack1(::unity::Il2CppString) overload
Sourcefn get_attack2(self) -> Il2CppString
fn get_attack2(self) -> Il2CppString
get_Attack2() overload
Sourcefn set_attack2(self, value: impl Into<Il2CppString>)
fn set_attack2(self, value: impl Into<Il2CppString>)
set_Attack2(::unity::Il2CppString) overload
Sourcefn get_attack3(self) -> Il2CppString
fn get_attack3(self) -> Il2CppString
get_Attack3() overload
Sourcefn set_attack3(self, value: impl Into<Il2CppString>)
fn set_attack3(self, value: impl Into<Il2CppString>)
set_Attack3(::unity::Il2CppString) overload
Sourcefn get_attack4(self) -> Il2CppString
fn get_attack4(self) -> Il2CppString
get_Attack4() overload
Sourcefn set_attack4(self, value: impl Into<Il2CppString>)
fn set_attack4(self, value: impl Into<Il2CppString>)
set_Attack4(::unity::Il2CppString) overload
Sourcefn get_attack5(self) -> Il2CppString
fn get_attack5(self) -> Il2CppString
get_Attack5() overload
Sourcefn set_attack5(self, value: impl Into<Il2CppString>)
fn set_attack5(self, value: impl Into<Il2CppString>)
set_Attack5(::unity::Il2CppString) overload
Sourcefn get_attack_c(self) -> Il2CppString
fn get_attack_c(self) -> Il2CppString
get_AttackC() overload
Sourcefn set_attack_c(self, value: impl Into<Il2CppString>)
fn set_attack_c(self, value: impl Into<Il2CppString>)
set_AttackC(::unity::Il2CppString) overload
Sourcefn get_attack_t(self) -> Il2CppString
fn get_attack_t(self) -> Il2CppString
get_AttackT() overload
Sourcefn set_attack_t(self, value: impl Into<Il2CppString>)
fn set_attack_t(self, value: impl Into<Il2CppString>)
set_AttackT(::unity::Il2CppString) overload
Sourcefn get_damage_high(self) -> Il2CppString
fn get_damage_high(self) -> Il2CppString
get_DamageHigh() overload
Sourcefn set_damage_high(self, value: impl Into<Il2CppString>)
fn set_damage_high(self, value: impl Into<Il2CppString>)
set_DamageHigh(::unity::Il2CppString) overload
Sourcefn get_damage_mid_b(self) -> Il2CppString
fn get_damage_mid_b(self) -> Il2CppString
get_DamageMidB() overload
Sourcefn set_damage_mid_b(self, value: impl Into<Il2CppString>)
fn set_damage_mid_b(self, value: impl Into<Il2CppString>)
set_DamageMidB(::unity::Il2CppString) overload
Sourcefn get_damage_mid_du(self) -> Il2CppString
fn get_damage_mid_du(self) -> Il2CppString
get_DamageMidDU() overload
Sourcefn set_damage_mid_du(self, value: impl Into<Il2CppString>)
fn set_damage_mid_du(self, value: impl Into<Il2CppString>)
set_DamageMidDU(::unity::Il2CppString) overload
Sourcefn get_damage_mid_ud(self) -> Il2CppString
fn get_damage_mid_ud(self) -> Il2CppString
get_DamageMidUD() overload
Sourcefn set_damage_mid_ud(self, value: impl Into<Il2CppString>)
fn set_damage_mid_ud(self, value: impl Into<Il2CppString>)
set_DamageMidUD(::unity::Il2CppString) overload
Sourcefn get_die_b(self) -> Il2CppString
fn get_die_b(self) -> Il2CppString
get_DieB() overload
Sourcefn set_die_b(self, value: impl Into<Il2CppString>)
fn set_die_b(self, value: impl Into<Il2CppString>)
set_DieB(::unity::Il2CppString) overload
Sourcefn get_die_l(self) -> Il2CppString
fn get_die_l(self) -> Il2CppString
get_DieL() overload
Sourcefn set_die_l(self, value: impl Into<Il2CppString>)
fn set_die_l(self, value: impl Into<Il2CppString>)
set_DieL(::unity::Il2CppString) overload
Sourcefn get_die_r(self) -> Il2CppString
fn get_die_r(self) -> Il2CppString
get_DieR() overload
Sourcefn set_die_r(self, value: impl Into<Il2CppString>)
fn set_die_r(self, value: impl Into<Il2CppString>)
set_DieR(::unity::Il2CppString) overload
Sourcefn get_dive(self) -> Il2CppString
fn get_dive(self) -> Il2CppString
get_Dive() overload
Sourcefn set_dive(self, value: impl Into<Il2CppString>)
fn set_dive(self, value: impl Into<Il2CppString>)
set_Dive(::unity::Il2CppString) overload
Sourcefn get_engage1(self) -> Il2CppString
fn get_engage1(self) -> Il2CppString
get_Engage1() overload
Sourcefn set_engage1(self, value: impl Into<Il2CppString>)
fn set_engage1(self, value: impl Into<Il2CppString>)
set_Engage1(::unity::Il2CppString) overload
Sourcefn get_engage2(self) -> Il2CppString
fn get_engage2(self) -> Il2CppString
get_Engage2() overload
Sourcefn set_engage2(self, value: impl Into<Il2CppString>)
fn set_engage2(self, value: impl Into<Il2CppString>)
set_Engage2(::unity::Il2CppString) overload
Sourcefn get_engage3(self) -> Il2CppString
fn get_engage3(self) -> Il2CppString
get_Engage3() overload
Sourcefn set_engage3(self, value: impl Into<Il2CppString>)
fn set_engage3(self, value: impl Into<Il2CppString>)
set_Engage3(::unity::Il2CppString) overload
Sourcefn get_evasion_b(self) -> Il2CppString
fn get_evasion_b(self) -> Il2CppString
get_EvasionB() overload
Sourcefn set_evasion_b(self, value: impl Into<Il2CppString>)
fn set_evasion_b(self, value: impl Into<Il2CppString>)
set_EvasionB(::unity::Il2CppString) overload
Sourcefn get_evasion_l(self) -> Il2CppString
fn get_evasion_l(self) -> Il2CppString
get_EvasionL() overload
Sourcefn set_evasion_l(self, value: impl Into<Il2CppString>)
fn set_evasion_l(self, value: impl Into<Il2CppString>)
set_EvasionL(::unity::Il2CppString) overload
Sourcefn get_evasion_r(self) -> Il2CppString
fn get_evasion_r(self) -> Il2CppString
get_EvasionR() overload
Sourcefn set_evasion_r(self, value: impl Into<Il2CppString>)
fn set_evasion_r(self, value: impl Into<Il2CppString>)
set_EvasionR(::unity::Il2CppString) overload
Sourcefn get_guard(self) -> Il2CppString
fn get_guard(self) -> Il2CppString
get_Guard() overload
Sourcefn set_guard(self, value: impl Into<Il2CppString>)
fn set_guard(self, value: impl Into<Il2CppString>)
set_Guard(::unity::Il2CppString) overload
Sourcefn get_hovering_loop(self) -> Il2CppString
fn get_hovering_loop(self) -> Il2CppString
get_HoveringLoop() overload
Sourcefn set_hovering_loop(self, value: impl Into<Il2CppString>)
fn set_hovering_loop(self, value: impl Into<Il2CppString>)
set_HoveringLoop(::unity::Il2CppString) overload
Sourcefn get_idle_dying(self) -> Il2CppString
fn get_idle_dying(self) -> Il2CppString
get_IdleDying() overload
Sourcefn set_idle_dying(self, value: impl Into<Il2CppString>)
fn set_idle_dying(self, value: impl Into<Il2CppString>)
set_IdleDying(::unity::Il2CppString) overload
Sourcefn get_idle_normal(self) -> Il2CppString
fn get_idle_normal(self) -> Il2CppString
get_IdleNormal() overload
Sourcefn set_idle_normal(self, value: impl Into<Il2CppString>)
fn set_idle_normal(self, value: impl Into<Il2CppString>)
set_IdleNormal(::unity::Il2CppString) overload
Sourcefn get_parry_l(self) -> Il2CppString
fn get_parry_l(self) -> Il2CppString
get_ParryL() overload
Sourcefn set_parry_l(self, value: impl Into<Il2CppString>)
fn set_parry_l(self, value: impl Into<Il2CppString>)
set_ParryL(::unity::Il2CppString) overload
Sourcefn get_parry_r(self) -> Il2CppString
fn get_parry_r(self) -> Il2CppString
get_ParryR() overload
Sourcefn set_parry_r(self, value: impl Into<Il2CppString>)
fn set_parry_r(self, value: impl Into<Il2CppString>)
set_ParryR(::unity::Il2CppString) overload
Sourcefn get_ready(self) -> Il2CppString
fn get_ready(self) -> Il2CppString
get_Ready() overload
Sourcefn set_ready(self, value: impl Into<Il2CppString>)
fn set_ready(self, value: impl Into<Il2CppString>)
set_Ready(::unity::Il2CppString) overload
Sourcefn get_relax_loop(self) -> Il2CppString
fn get_relax_loop(self) -> Il2CppString
get_RelaxLoop() overload
Sourcefn set_relax_loop(self, value: impl Into<Il2CppString>)
fn set_relax_loop(self, value: impl Into<Il2CppString>)
set_RelaxLoop(::unity::Il2CppString) overload
Sourcefn get_repelled(self) -> Il2CppString
fn get_repelled(self) -> Il2CppString
get_Repelled() overload
Sourcefn set_repelled(self, value: impl Into<Il2CppString>)
fn set_repelled(self, value: impl Into<Il2CppString>)
set_Repelled(::unity::Il2CppString) overload
Sourcefn get_run_loop(self) -> Il2CppString
fn get_run_loop(self) -> Il2CppString
get_RunLoop() overload
Sourcefn set_run_loop(self, value: impl Into<Il2CppString>)
fn set_run_loop(self, value: impl Into<Il2CppString>)
set_RunLoop(::unity::Il2CppString) overload
Sourcefn get_run_start(self) -> Il2CppString
fn get_run_start(self) -> Il2CppString
get_RunStart() overload
Sourcefn set_run_start(self, value: impl Into<Il2CppString>)
fn set_run_start(self, value: impl Into<Il2CppString>)
set_RunStart(::unity::Il2CppString) overload
Sourcefn get_special1(self) -> Il2CppString
fn get_special1(self) -> Il2CppString
get_Special1() overload
Sourcefn set_special1(self, value: impl Into<Il2CppString>)
fn set_special1(self, value: impl Into<Il2CppString>)
set_Special1(::unity::Il2CppString) overload
Sourcefn get_start(self) -> Il2CppString
fn get_start(self) -> Il2CppString
get_Start() overload
Sourcefn set_start(self, value: impl Into<Il2CppString>)
fn set_start(self, value: impl Into<Il2CppString>)
set_Start(::unity::Il2CppString) overload
Sourcefn get_win(self) -> Il2CppString
fn get_win(self) -> Il2CppString
get_Win() overload
Sourcefn set_win(self, value: impl Into<Il2CppString>)
fn set_win(self, value: impl Into<Il2CppString>)
set_Win(::unity::Il2CppString) overload
Sourcefn get_win_loop(self) -> Il2CppString
fn get_win_loop(self) -> Il2CppString
get_WinLoop() overload
Sourcefn set_win_loop(self, value: impl Into<Il2CppString>)
fn set_win_loop(self, value: impl Into<Il2CppString>)
set_WinLoop(::unity::Il2CppString) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IAnimSetDB> IAnimSetDBMethods for __T
combat-animsetdb only.