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ICameraControllerBehindMethods

Trait ICameraControllerBehindMethods 

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pub trait ICameraControllerBehindMethods: ICameraControllerBehind {
Show 13 methods // Provided methods fn get_width_on_camera(self) -> f32 { ... } fn set_width_on_camera(self, value: impl Into<f32>) { ... } fn get_near_side(self) -> i32 { ... } fn start(self) { ... } fn initilize(self) { ... } fn check_usable(self, is_routine: impl Into<bool>) { ... } fn activate(self) { ... } fn stabilize(self) { ... } fn set_inverse(self, inv_side: impl Into<bool>, inv_camera: impl Into<bool>) { ... } fn get_camera_targets(self) -> Array<i32> { ... } fn is_dive(self) -> bool { ... } fn is_dragon(self) -> bool { ... } fn ctor(self) { ... }
}

Provided Methods§

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fn get_width_on_camera(self) -> f32

get_WidthOnCamera() overload

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fn set_width_on_camera(self, value: impl Into<f32>)

set_WidthOnCamera(f32) overload

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fn get_near_side(self) -> i32

get_NearSide() overload

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fn start(self)

Start() overload

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fn initilize(self)

Initilize() overload

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fn check_usable(self, is_routine: impl Into<bool>)

CheckUsable(bool) overload

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fn activate(self)

Activate() overload

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fn stabilize(self)

Stabilize() overload

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fn set_inverse(self, inv_side: impl Into<bool>, inv_camera: impl Into<bool>)

SetInverse(bool, bool) overload

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fn get_camera_targets(self) -> Array<i32>

GetCameraTargets() overload

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fn is_dive(self) -> bool

IsDive() overload

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fn is_dragon(self) -> bool

IsDragon() overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: ICameraControllerBehind> ICameraControllerBehindMethods for __T

Available on crate feature combat-cameracontrollerbehind only.