pub trait ICameraControllerBullet: IBaseCameraController {
// Provided methods
fn start_vector(self) -> Vector3 { ... }
fn set_start_vector(self, value: Vector3) { ... }
fn hold_vector(self) -> Vector3 { ... }
fn set_hold_vector(self, value: Vector3) { ... }
fn bullet_vector(self) -> Vector3 { ... }
fn set_bullet_vector(self, value: Vector3) { ... }
fn speed_brake(self) -> f32 { ... }
fn set_speed_brake(self, value: f32) { ... }
fn m_last_speed(self) -> Vector3 { ... }
fn set_m_last_speed(self, value: Vector3) { ... }
}Provided Methods§
fn start_vector(self) -> Vector3
fn set_start_vector(self, value: Vector3)
fn hold_vector(self) -> Vector3
fn set_hold_vector(self, value: Vector3)
fn bullet_vector(self) -> Vector3
fn set_bullet_vector(self, value: Vector3)
fn speed_brake(self) -> f32
fn set_speed_brake(self, value: f32)
fn m_last_speed(self) -> Vector3
fn set_m_last_speed(self, value: Vector3)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.