pub trait ICameraManager: ISingletonMonoBehaviour_1<CameraManager> {
// Provided methods
fn switch(self) -> CameraSwitch { ... }
fn set_switch(self, value: CameraSwitch) { ... }
fn pos_data(self) -> CameraPositionData { ... }
fn set_pos_data(self, value: CameraPositionData) { ... }
fn selector(self) -> CameraSituationConverter { ... }
fn set_selector(self, value: CameraSituationConverter) { ... }
fn m_last_unused_time(self) -> f32 { ... }
fn set_m_last_unused_time(self, value: f32) { ... }
fn m_is_temporary_camera(self) -> bool { ... }
fn set_m_is_temporary_camera(self, value: bool) { ... }
fn m_last_change_time(self) -> f32 { ... }
fn set_m_last_change_time(self, value: f32) { ... }
}Provided Methods§
fn switch(self) -> CameraSwitch
fn set_switch(self, value: CameraSwitch)
fn pos_data(self) -> CameraPositionData
fn set_pos_data(self, value: CameraPositionData)
fn selector(self) -> CameraSituationConverter
fn set_selector(self, value: CameraSituationConverter)
fn m_last_unused_time(self) -> f32
fn set_m_last_unused_time(self, value: f32)
fn m_is_temporary_camera(self) -> bool
fn set_m_is_temporary_camera(self, value: bool)
fn m_last_change_time(self) -> f32
fn set_m_last_change_time(self, value: f32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.