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ICharacterAnimsetMethods

Trait ICharacterAnimsetMethods 

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pub trait ICharacterAnimsetMethods: ICharacterAnimset {
Show 21 methods // Provided methods fn get_preload_anims(self) -> PreloadAnims { ... } fn set_preload_anims(self, value: impl Into<PreloadAnims>) { ... } fn dispose(self) { ... } fn finalize(self) { ... } fn ctor(self) { ... } fn ctor_2( self, animset_names: impl Into<List_1<Il2CppString>>, weapon_style: impl Into<WeaponStyle>, ) { ... } fn override(self, animset_name: impl Into<Il2CppString>) { ... } fn mask_unused_anims(self, f: impl Into<PreloadAnims>) { ... } fn load_async(self) { ... } fn is_loading(self) -> bool { ... } fn make_daoc(self, ap: impl Into<CharacterAppearance>) { ... } fn use_engage2(self) { ... } fn has(self, hash: impl Into<i32>) -> bool { ... } fn has_die(self) -> bool { ... } fn get_anim_assets_name_list(self) -> List_1<Il2CppString> { ... } fn get_has_win_as_standing_die(self) -> bool { ... } fn get_can_be_smashed(self) -> bool { ... } fn select_impl( self, shuffle: impl Into<bool>, last_hash: impl Into<i32>, candidates: impl Into<Array<i32>>, ) -> i32 { ... } fn select_random( self, lash_hash: impl Into<i32>, candidates: impl Into<Array<i32>>, ) -> i32 { ... } fn select_random_attack12345(self, last_hash: impl Into<i32>) -> i32 { ... } fn select_in_order(self, candidates: impl Into<Array<i32>>) -> i32 { ... }
}

Provided Methods§

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fn get_preload_anims(self) -> PreloadAnims

get_PreloadAnims() overload

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fn set_preload_anims(self, value: impl Into<PreloadAnims>)

set_PreloadAnims(crate::combat::preloadanims::PreloadAnims) overload

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fn dispose(self)

Dispose() overload

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fn finalize(self)

Finalize() overload

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fn ctor(self)

.ctor() overload

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fn ctor_2( self, animset_names: impl Into<List_1<Il2CppString>>, weapon_style: impl Into<WeaponStyle>, )

.ctor(crate::system::collections::generic::list_1::List_1<::unity::Il2CppString>, crate::combat::weaponstyle::WeaponStyle) overload

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fn override(self, animset_name: impl Into<Il2CppString>)

Override(::unity::Il2CppString) overload

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fn mask_unused_anims(self, f: impl Into<PreloadAnims>)

MaskUnusedAnims(crate::combat::preloadanims::PreloadAnims) overload

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fn load_async(self)

LoadAsync() overload

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fn is_loading(self) -> bool

IsLoading() overload

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fn make_daoc(self, ap: impl Into<CharacterAppearance>)

MakeDAOC(crate::combat::characterappearance::CharacterAppearance) overload

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fn use_engage2(self)

UseEngage2() overload

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fn has(self, hash: impl Into<i32>) -> bool

Has(i32) overload

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fn has_die(self) -> bool

HasDie() overload

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fn get_anim_assets_name_list(self) -> List_1<Il2CppString>

GetAnimAssetsNameList() overload

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fn get_has_win_as_standing_die(self) -> bool

get_HasWinAsStandingDie() overload

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fn get_can_be_smashed(self) -> bool

get_CanBeSmashed() overload

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fn select_impl( self, shuffle: impl Into<bool>, last_hash: impl Into<i32>, candidates: impl Into<Array<i32>>, ) -> i32

SelectImpl(bool, i32, ::unity::Array<i32>) overload

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fn select_random( self, lash_hash: impl Into<i32>, candidates: impl Into<Array<i32>>, ) -> i32

SelectRandom(i32, ::unity::Array<i32>) overload

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fn select_random_attack12345(self, last_hash: impl Into<i32>) -> i32

SelectRandomAttack12345(i32) overload

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fn select_in_order(self, candidates: impl Into<Array<i32>>) -> i32

SelectInOrder(::unity::Array<i32>) overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: ICharacterAnimset> ICharacterAnimsetMethods for __T

Available on crate feature combat-characteranimset only.