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ICombatLocationLastBoss

Trait ICombatLocationLastBoss 

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pub trait ICombatLocationLastBoss: IBaseCombatLocation {
    // Provided methods
    fn m_is_cross_cut(self) -> bool { ... }
    fn set_m_is_cross_cut(self, value: bool) { ... }
    fn m_boss_center(self) -> Vector3 { ... }
    fn set_m_boss_center(self, value: Vector3) { ... }
    fn m_boss_size(self) -> f32 { ... }
    fn set_m_boss_size(self, value: f32) { ... }
    fn m_battle_dist(self) -> f32 { ... }
    fn set_m_battle_dist(self, value: f32) { ... }
}

Provided Methods§

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fn m_is_cross_cut(self) -> bool

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fn set_m_is_cross_cut(self, value: bool)

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fn m_boss_center(self) -> Vector3

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fn set_m_boss_center(self, value: Vector3)

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fn m_boss_size(self) -> f32

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fn set_m_boss_size(self, value: f32)

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fn m_battle_dist(self) -> f32

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fn set_m_battle_dist(self, value: f32)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§