pub trait ICombatLocationSolo: IBaseCombatLocation {
// Provided methods
fn m_target_side(self) -> i32 { ... }
fn set_m_target_side(self, value: i32) { ... }
fn m_is_big_dragon(self) -> bool { ... }
fn set_m_is_big_dragon(self, value: bool) { ... }
fn m_is_last_boss(self) -> bool { ... }
fn set_m_is_last_boss(self, value: bool) { ... }
fn m_is_enemy(self) -> bool { ... }
fn set_m_is_enemy(self, value: bool) { ... }
fn m_is_re_calc(self) -> bool { ... }
fn set_m_is_re_calc(self, value: bool) { ... }
fn m_is_dlc_last_boss(self) -> bool { ... }
fn set_m_is_dlc_last_boss(self, value: bool) { ... }
}Provided Methods§
fn m_target_side(self) -> i32
fn set_m_target_side(self, value: i32)
fn m_is_big_dragon(self) -> bool
fn set_m_is_big_dragon(self, value: bool)
fn m_is_last_boss(self) -> bool
fn set_m_is_last_boss(self, value: bool)
fn m_is_enemy(self) -> bool
fn set_m_is_enemy(self, value: bool)
fn m_is_re_calc(self) -> bool
fn set_m_is_re_calc(self, value: bool)
fn m_is_dlc_last_boss(self) -> bool
fn set_m_is_dlc_last_boss(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.