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ICombatTimespace

Trait ICombatTimespace 

Source
pub trait ICombatTimespace: IMonoBehaviour {
Show 14 methods // Provided methods fn hit_stop_speed_curve(self) -> AnimationCurve { ... } fn set_hit_stop_speed_curve(self, value: AnimationCurve) { ... } fn evasion_speed_curve(self) -> AnimationCurve { ... } fn set_evasion_speed_curve(self, value: AnimationCurve) { ... } fn skill_display_freeze_duration(self) -> f32 { ... } fn set_skill_display_freeze_duration(self, value: f32) { ... } fn boss_killed_hit_stop_time(self) -> f32 { ... } fn set_boss_killed_hit_stop_time(self, value: f32) { ... } fn boss_killed_time_scale(self) -> f32 { ... } fn set_boss_killed_time_scale(self, value: f32) { ... } fn boss_killed_time_scale_duration(self) -> f32 { ... } fn set_boss_killed_time_scale_duration(self, value: f32) { ... } fn is_combat_skipped(self) -> bool { ... } fn set_is_combat_skipped(self, value: bool) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§