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ICombatViewerSettings

Trait ICombatViewerSettings 

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pub trait ICombatViewerSettings: IScriptableObject {
Show 32 methods // Provided methods fn viewer_phase_array(self) -> List_1<CombatViewerSettings_ViewerPhase> { ... } fn set_viewer_phase_array( self, value: List_1<CombatViewerSettings_ViewerPhase>, ) { ... } fn eternal_combat(self) -> bool { ... } fn set_eternal_combat(self, value: bool) { ... } fn force_crosscut(self) -> bool { ... } fn set_force_crosscut(self, value: bool) { ... } fn force_bullet_camera(self) -> bool { ... } fn set_force_bullet_camera(self, value: bool) { ... } fn enemy_is_boss(self) -> bool { ... } fn set_enemy_is_boss(self, value: bool) { ... } fn start_camera(self) -> CameraPosition { ... } fn set_start_camera(self, value: CameraPosition) { ... } fn camera_style(self) -> CameraSituationConverter_CameraLocateStyle { ... } fn set_camera_style(self, value: CameraSituationConverter_CameraLocateStyle) { ... } fn attendance_enemy(self) -> bool { ... } fn set_attendance_enemy(self, value: bool) { ... } fn attendance_p_emblem(self) -> bool { ... } fn set_attendance_p_emblem(self, value: bool) { ... } fn attendance_e_emblem(self) -> bool { ... } fn set_attendance_e_emblem(self, value: bool) { ... } fn attendance_p_chain(self) -> i32 { ... } fn set_attendance_p_chain(self, value: i32) { ... } fn attendance_e_chain(self) -> i32 { ... } fn set_attendance_e_chain(self, value: i32) { ... } fn map_distance(self) -> i32 { ... } fn set_map_distance(self, value: i32) { ... } fn repeat_demo(self) -> bool { ... } fn set_repeat_demo(self, value: bool) { ... } fn fake_dead(self) -> bool { ... } fn set_fake_dead(self, value: bool) { ... } fn speed_up(self) -> bool { ... } fn set_speed_up(self, value: bool) { ... }
}

Provided Methods§

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fn viewer_phase_array(self) -> List_1<CombatViewerSettings_ViewerPhase>

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fn set_viewer_phase_array(self, value: List_1<CombatViewerSettings_ViewerPhase>)

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fn eternal_combat(self) -> bool

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fn set_eternal_combat(self, value: bool)

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fn force_crosscut(self) -> bool

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fn set_force_crosscut(self, value: bool)

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fn force_bullet_camera(self) -> bool

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fn set_force_bullet_camera(self, value: bool)

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fn enemy_is_boss(self) -> bool

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fn set_enemy_is_boss(self, value: bool)

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fn start_camera(self) -> CameraPosition

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fn set_start_camera(self, value: CameraPosition)

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fn camera_style(self) -> CameraSituationConverter_CameraLocateStyle

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fn set_camera_style(self, value: CameraSituationConverter_CameraLocateStyle)

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fn attendance_enemy(self) -> bool

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fn set_attendance_enemy(self, value: bool)

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fn attendance_p_emblem(self) -> bool

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fn set_attendance_p_emblem(self, value: bool)

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fn attendance_e_emblem(self) -> bool

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fn set_attendance_e_emblem(self, value: bool)

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fn attendance_p_chain(self) -> i32

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fn set_attendance_p_chain(self, value: i32)

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fn attendance_e_chain(self) -> i32

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fn set_attendance_e_chain(self, value: i32)

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fn map_distance(self) -> i32

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fn set_map_distance(self, value: i32)

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fn repeat_demo(self) -> bool

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fn set_repeat_demo(self, value: bool)

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fn fake_dead(self) -> bool

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fn set_fake_dead(self, value: bool)

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fn speed_up(self) -> bool

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fn set_speed_up(self, value: bool)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§