pub trait IDressUtilityMethods: IDressUtility {
// Provided methods
fn get_cache(self) -> HierarchyCache { ... }
fn get_item(self, name: impl Into<Il2CppString>) -> Transform { ... }
fn ctor(self, body_root: impl Into<Transform>) { ... }
fn transplant_dress_only_bones(self, dress: impl Into<Transform>) { ... }
fn transplant_skinned_mesh(
self,
dress_go: impl Into<GameObject>,
dress_meshes: impl Into<Array<SkinnedMeshRenderer>>,
parent_name: impl Into<Il2CppString>,
) { ... }
fn transplant_mesh(
self,
acc_go: impl Into<GameObject>,
parent_name: impl Into<Il2CppString>,
) { ... }
}Provided Methods§
Sourcefn get_cache(self) -> HierarchyCache
fn get_cache(self) -> HierarchyCache
get_Cache() overload
Sourcefn get_item(self, name: impl Into<Il2CppString>) -> Transform
fn get_item(self, name: impl Into<Il2CppString>) -> Transform
get_Item(::unity::Il2CppString) overload
Sourcefn ctor(self, body_root: impl Into<Transform>)
fn ctor(self, body_root: impl Into<Transform>)
.ctor(crate::unity_engine::transform::Transform) overload
Sourcefn transplant_dress_only_bones(self, dress: impl Into<Transform>)
fn transplant_dress_only_bones(self, dress: impl Into<Transform>)
TransplantDressOnlyBones(crate::unity_engine::transform::Transform) overload
Sourcefn transplant_skinned_mesh(
self,
dress_go: impl Into<GameObject>,
dress_meshes: impl Into<Array<SkinnedMeshRenderer>>,
parent_name: impl Into<Il2CppString>,
)
fn transplant_skinned_mesh( self, dress_go: impl Into<GameObject>, dress_meshes: impl Into<Array<SkinnedMeshRenderer>>, parent_name: impl Into<Il2CppString>, )
TransplantSkinnedMesh(crate::unity_engine::gameobject::GameObject, ::unity::Array<crate::unity_engine::skinnedmeshrenderer::SkinnedMeshRenderer>, ::unity::Il2CppString) overload
Sourcefn transplant_mesh(
self,
acc_go: impl Into<GameObject>,
parent_name: impl Into<Il2CppString>,
)
fn transplant_mesh( self, acc_go: impl Into<GameObject>, parent_name: impl Into<Il2CppString>, )
TransplantMesh(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IDressUtility> IDressUtilityMethods for __T
Available on crate feature
combat-dressutility only.