pub trait IFieldLoaderMethods: IFieldLoader {
// Provided methods
fn get_is_loading(self) -> bool { ... }
fn set_is_loading(self, value: impl Into<bool>) { ... }
fn load_scene(
self,
map_name: impl Into<Il2CppString>,
callback: impl Into<Action>,
) { ... }
fn unload_scene(self) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_is_loading(self) -> bool
fn get_is_loading(self) -> bool
get_IsLoading() overload
Sourcefn set_is_loading(self, value: impl Into<bool>)
fn set_is_loading(self, value: impl Into<bool>)
set_IsLoading(bool) overload
Sourcefn load_scene(
self,
map_name: impl Into<Il2CppString>,
callback: impl Into<Action>,
)
fn load_scene( self, map_name: impl Into<Il2CppString>, callback: impl Into<Action>, )
LoadScene(::unity::Il2CppString, crate::system::action::Action) overload
Sourcefn unload_scene(self)
fn unload_scene(self)
UnloadScene() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IFieldLoader> IFieldLoaderMethods for __T
Available on crate feature
combat-fieldloader only.