pub trait IInstanceCache: IMonoBehaviour {
// Provided methods
fn used_dic(self) -> Dictionary_2<GameObject, GameObject> { ... }
fn set_used_dic(self, value: Dictionary_2<GameObject, GameObject>) { ... }
fn free_dic(self) -> Dictionary_2<GameObject, Stack_1<GameObject>> { ... }
fn set_free_dic(self, value: Dictionary_2<GameObject, Stack_1<GameObject>>) { ... }
fn used_node(self) -> Transform { ... }
fn set_used_node(self, value: Transform) { ... }
fn free_node(self) -> Transform { ... }
fn set_free_node(self, value: Transform) { ... }
}Provided Methods§
fn used_dic(self) -> Dictionary_2<GameObject, GameObject>
fn set_used_dic(self, value: Dictionary_2<GameObject, GameObject>)
fn free_dic(self) -> Dictionary_2<GameObject, Stack_1<GameObject>>
fn set_free_dic(self, value: Dictionary_2<GameObject, Stack_1<GameObject>>)
fn used_node(self) -> Transform
fn set_used_node(self, value: Transform)
fn free_node(self) -> Transform
fn set_free_node(self, value: Transform)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.