pub trait IMagicSignal: IObject {
Show 18 methods
// Provided methods
fn level(self) -> MagicLevels { ... }
fn set_level(self, value: MagicLevels) { ... }
fn frame(self) -> f32 { ... }
fn set_frame(self, value: f32) { ... }
fn command(self) -> MagicCommand { ... }
fn set_command(self, value: MagicCommand) { ... }
fn prefab(self) -> GameObject { ... }
fn set_prefab(self, value: GameObject) { ... }
fn parent_name(self) -> Il2CppString { ... }
fn set_parent_name(self, value: Il2CppString) { ... }
fn connect(self) -> ParticleConnect { ... }
fn set_connect(self, value: ParticleConnect) { ... }
fn int_parameter(self) -> i32 { ... }
fn set_int_parameter(self, value: i32) { ... }
fn float_parameter(self) -> f32 { ... }
fn set_float_parameter(self, value: f32) { ... }
fn string_parameter(self) -> Il2CppString { ... }
fn set_string_parameter(self, value: Il2CppString) { ... }
}Provided Methods§
fn level(self) -> MagicLevels
fn set_level(self, value: MagicLevels)
fn frame(self) -> f32
fn set_frame(self, value: f32)
fn command(self) -> MagicCommand
fn set_command(self, value: MagicCommand)
fn prefab(self) -> GameObject
fn set_prefab(self, value: GameObject)
fn parent_name(self) -> Il2CppString
fn set_parent_name(self, value: Il2CppString)
fn connect(self) -> ParticleConnect
fn set_connect(self, value: ParticleConnect)
fn int_parameter(self) -> i32
fn set_int_parameter(self, value: i32)
fn float_parameter(self) -> f32
fn set_float_parameter(self, value: f32)
fn string_parameter(self) -> Il2CppString
fn set_string_parameter(self, value: Il2CppString)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.