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IMagicSignal

Trait IMagicSignal 

Source
pub trait IMagicSignal: IObject {
Show 18 methods // Provided methods fn level(self) -> MagicLevels { ... } fn set_level(self, value: MagicLevels) { ... } fn frame(self) -> f32 { ... } fn set_frame(self, value: f32) { ... } fn command(self) -> MagicCommand { ... } fn set_command(self, value: MagicCommand) { ... } fn prefab(self) -> GameObject { ... } fn set_prefab(self, value: GameObject) { ... } fn parent_name(self) -> Il2CppString { ... } fn set_parent_name(self, value: Il2CppString) { ... } fn connect(self) -> ParticleConnect { ... } fn set_connect(self, value: ParticleConnect) { ... } fn int_parameter(self) -> i32 { ... } fn set_int_parameter(self, value: i32) { ... } fn float_parameter(self) -> f32 { ... } fn set_float_parameter(self, value: f32) { ... } fn string_parameter(self) -> Il2CppString { ... } fn set_string_parameter(self, value: Il2CppString) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§